Spell level: bard 5 cleric 5 druid 6 Innate level: 5 School: conjuration Components: verbal, somatic Range: personal Area of effect: medium large (5 meter radius) Duration: instant Save: fortitude 1/2 Spell resistance: yes Additional counterspells: circle of doom Description: All friendly creatures within the area of effect are healed for 1d8 hit points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
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rdfs:label
| - Healing Circle
- Healing circle
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rdfs:comment
| - Spell level: bard 5 cleric 5 druid 6 Innate level: 5 School: conjuration Components: verbal, somatic Range: personal Area of effect: medium large (5 meter radius) Duration: instant Save: fortitude 1/2 Spell resistance: yes Additional counterspells: circle of doom Description: All friendly creatures within the area of effect are healed for 1d8 hit points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
- Caster Level(s): Bard 5, Cleric 5, Druid 6 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somantic Range: Personal Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Circle of Doom Save: Will for Half Spell Resistance: Yes Description: All friendly creatures within the area of effect are healed for 1d4 Hit Points per caster level. Healing spells have a reverse effect when used on undead, harming instead of healing them.
- This healing spell was created initially for Tales of Symphonia as an intermediate step between Nurse and Revitalize, both capable of affecting all allies, regardless of their position on the field. Healing Circle is considered to be a weakened form of Revitalize, affecting a significantly smaller range and healing a lesser amount of HP than its parent spell, in return for a much faster casting time and lower TP cost. In the game, it is a "Technical" arte, with its "Strike" counterpart being the single-target-healing Cure. It reappears in several games of the series afterward, making it one of the most typical healing spells used by characters of the Priest and Bishop classes. In Tales of the Abyss, this spell can be cast within a fully-charged Wind or Light FOF Circle, converting it into
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dcterms:subject
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innatelevel
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clericlevel
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spellresistance
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druidlevel
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dbkwik:aselia/prop...iPageUsesTemplate
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dbkwik:dnd4/proper...iPageUsesTemplate
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Range
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Origin
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save
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DESC
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bardlevel
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dbkwik:nwn/property/wikiPageUsesTemplate
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Line
| - Cure wounds
- cure critical wounds
- cure light wounds
- cure minor wounds
- cure moderate wounds
- cure serious wounds
- heal
- healing circle
- mass heal
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Keywords
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Components
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flavor
| - Soothing radiance surrounds you and your companions.
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Duration
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Icon
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counters
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Area
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School
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Target
| - You and each ally in the burst.
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Action
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Usage
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Effect
| - Each target regains 15 hit points. The burst creates a zone of healing that lasts until the end of the encounter. When you or any ally spends a healing surge while within the zone, he or she regains additional hit points equal to 5 + your Charisma modifier.
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abstract
| - This healing spell was created initially for Tales of Symphonia as an intermediate step between Nurse and Revitalize, both capable of affecting all allies, regardless of their position on the field. Healing Circle is considered to be a weakened form of Revitalize, affecting a significantly smaller range and healing a lesser amount of HP than its parent spell, in return for a much faster casting time and lower TP cost. In the game, it is a "Technical" arte, with its "Strike" counterpart being the single-target-healing Cure. It reappears in several games of the series afterward, making it one of the most typical healing spells used by characters of the Priest and Bishop classes. In Tales of the Abyss, this spell can be cast within a fully-charged Wind or Light FOF Circle, converting it into the more potent Fairy Circle. Due to the fact Healing Circle only affects the characters who are standing within the outlined area, its usefulness is limited due to the very common AI tendency to run back and forth across the battlefield after attacking an enemy. Mistiming this spell can result in allies running out of range just as the healing effect begins, then returning after it disappears; because of this, the healing character's AI might begin recasting the same spell to try to heal the same characters. To prevent this kind of problem, it may be easier for players to set Healing Circle to a player's shortcut and then prevent the AI from using this spell. Alternatively, the spell Nurse can be used instead to guarantee that all party members will be healed.
- Spell level: bard 5 cleric 5 druid 6 Innate level: 5 School: conjuration Components: verbal, somatic Range: personal Area of effect: medium large (5 meter radius) Duration: instant Save: fortitude 1/2 Spell resistance: yes Additional counterspells: circle of doom Description: All friendly creatures within the area of effect are healed for 1d8 hit points, +1 points per caster level up to a maximum of +20. Healing spells have a reverse effect when used on undead, harming instead of healing them.
- Caster Level(s): Bard 5, Cleric 5, Druid 6 Innate Level: 5 School: Conjuration Descriptor(s): Component(s): Verbal, Somantic Range: Personal Area of Effect / Target: Medium Duration: Instant Additional Counter Spells: Circle of Doom Save: Will for Half Spell Resistance: Yes Description: All friendly creatures within the area of effect are healed for 1d4 Hit Points per caster level. Healing spells have a reverse effect when used on undead, harming instead of healing them.
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is counters
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is 5th spell
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