rdfs:comment
| - Damage per Second is first of all known as a theoretical formula to approximate the effectiveness of weapons versus enemies over time. Moreover an absolute value, which is calculated by total damage over a specific time, could be counted to the term DPS, too. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +/- stats, latent abilities, amount of TP per hit, the strength of a WS (calculated most of the time with the base dmg of mainhand-equipped weapons) and other additional effects like poison or ignoring defense, that may result in a more effective weapon. Remember, these are only the possible factors, which are given by the equiped weapon itself.
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output. The term dps is also sometimes used to describe the act of applying damage to a target (as in "all dps on the boss" or "stop all dps"), or to refer to a class whose primary role in a group is dealing damage (as in "Arcatraz group needs one more dps to roll"), i.e. damage dealer.
- Damage per second (DPS of dps, Schade per seconde in het Nederlands) is een eenheid voor de schade gedaan door een persoon of groep over een seconde.
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output. The term dps is also sometimes used to describe the act of applying damage to a target (as in "all dps on the boss" or "stop all dps"), or to refer to a class whose primary role in a group is dealing damage (as in "Tutu group needs one more dps"), i.e. damage dealer.
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output.
* Rogues - Look at your special abilities Hit Cap. Auto-Attack Hit Rating is much higher.
* Mages - Spell Hit Chance is 17%
- Damage per second, or DPS, is the total amount of damage that a unit can inflict on a target per second. It is usually a good approximation of the effectiveness of a weapon. Damage per second is calculated by the following formula: Damage per second = Damage × Rate of fire × Hit rate Another way of calculating the DPS is to leave out the hit rate because units do not have a predetermined hit chance, thus resulting in the following calculation: Damage per second = Damage × Rate of fire
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abstract
| - Damage per Second is first of all known as a theoretical formula to approximate the effectiveness of weapons versus enemies over time. Moreover an absolute value, which is calculated by total damage over a specific time, could be counted to the term DPS, too. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +/- stats, latent abilities, amount of TP per hit, the strength of a WS (calculated most of the time with the base dmg of mainhand-equipped weapons) and other additional effects like poison or ignoring defense, that may result in a more effective weapon. Remember, these are only the possible factors, which are given by the equiped weapon itself.
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output. The term dps is also sometimes used to describe the act of applying damage to a target (as in "all dps on the boss" or "stop all dps"), or to refer to a class whose primary role in a group is dealing damage (as in "Arcatraz group needs one more dps to roll"), i.e. damage dealer.
- Damage per second (DPS of dps, Schade per seconde in het Nederlands) is een eenheid voor de schade gedaan door een persoon of groep over een seconde.
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output. The term dps is also sometimes used to describe the act of applying damage to a target (as in "all dps on the boss" or "stop all dps"), or to refer to a class whose primary role in a group is dealing damage (as in "Gundrak group needs one more dps to roll"), i.e. damage dealer. There are UI modifications which enable players to track their DPS. Some players will be able to get an effective idea of DPS from getting their Hit Cap for bosses of their level. You can find out your Hit Cap by mousing over Hit Rating in your Character Attributes Menu, which is to the right of your Character Info UI frame. For the easiest way to determine Hit Cap, use 17% for most DPS at Level 70 and above. This includes Caster and Ranged DPS. Your hit chance will drop as you level until you get gear that is your level with Hit Rating. At max level, getting Hit Rating will be much easier as you do not have to worry about the rating dropping with Level Gain.
* Rogues - Look at your special abilities Hit Cap. Auto-Attack Hit Rating is much higher.
* Mages - Spell Hit Chance is 17%
- Damage per second (DPS or dps) is a measure of the damage dealt by a person or group over one second. DPS is a more practical measure of damage output than plain damage, as it allows characters of differing levels and classes to effectively compare their damage output. The term dps is also sometimes used to describe the act of applying damage to a target (as in "all dps on the boss" or "stop all dps"), or to refer to a class whose primary role in a group is dealing damage (as in "Tutu group needs one more dps"), i.e. damage dealer.
- Damage per second, or DPS, is the total amount of damage that a unit can inflict on a target per second. It is usually a good approximation of the effectiveness of a weapon. Damage per second is calculated by the following formula: Damage per second = Damage × Rate of fire × Hit rate Another way of calculating the DPS is to leave out the hit rate because units do not have a predetermined hit chance, thus resulting in the following calculation: Damage per second = Damage × Rate of fire Both equations work, but the latter equation is easier to calculate due to the way Supreme Commander calculates hit chance(based on velocity of projectile and target). Damage:The raw amount of damage the projectile deals when it hits a target. Rate of fire:The number of shots fired per second, times the number of projectiles being fired. Hit rate:Percentage chance that a shot fired will hit its intended target. Weapons that do more damage are not necessarily more effective because they may fire less often. Similarly, weapons with high damage and high rate of fire may be less effective because they rarely hit their target. Damage and rate of fire are attributes of the weapon, so they are easy to determine. Hit rate, however, depends on many environmental factors, such as the terrain and the maneuverability of the target. See hit rate for more information about estimating the hit rate. An additional consideration of weapon effectiveness is damage radius, which allows the weapon to damage forces that were not specifically targeted. While more difficult to calculate because it varies largely on whether the opportunity to inflict spread damage exists or not, it is a factor that deserves consideration.
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