This spell taps into the dark energies generated in fresh corpses as the creature's soul leaves its material prison. In order to cast this spell, there must be fresh humanoid corpses (no more than a week old) within range of the spell. During the casting, the necrotic energies in the corpses are drawn into a ball between your hands. You then hurl the ball at your target, causing damage to all living creatures within a 20-ft.-radius. Material Component: Translucent gemstone of any sort worth at least 50 gp.
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rdfs:label
| - Necrotic Blast (Dread Codex Spell)
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rdfs:comment
| - This spell taps into the dark energies generated in fresh corpses as the creature's soul leaves its material prison. In order to cast this spell, there must be fresh humanoid corpses (no more than a week old) within range of the spell. During the casting, the necrotic energies in the corpses are drawn into a ball between your hands. You then hurl the ball at your target, causing damage to all living creatures within a 20-ft.-radius. Material Component: Translucent gemstone of any sort worth at least 50 gp.
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Summary
| - Energy from recently deceased corpses deals damage in a spread.
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abstract
| - This spell taps into the dark energies generated in fresh corpses as the creature's soul leaves its material prison. In order to cast this spell, there must be fresh humanoid corpses (no more than a week old) within range of the spell. During the casting, the necrotic energies in the corpses are drawn into a ball between your hands. You then hurl the ball at your target, causing damage to all living creatures within a 20-ft.-radius. Each corpse provides 1d6 damage (maximum 10d6). The necrotic blast also automatically spoils food and water and corrupts holy water within the blast radius. One pound of food, one gallon of water, or one vial of holy water is ruined for each die of damage the necrotic blast possesses. Negative energy protection provides protection from this spell. Undead caught within the blast radius are healed, gaining a number of hit points equal to the damage rolled. Material Component: Translucent gemstone of any sort worth at least 50 gp. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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