*Conclave: Spectral Scream status chance now 100%.
*Updated Chroma’s tail cloth physics.
*Chroma part crafting stages were replaced with cheaper to build Chroma beacons.
**Chroma parts are obtained from Junction rewards later on.
*Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis.
*Conclave: Effigy can now only be activated at 100 energy.
*Fixed dual secondary holsters clipping through Chroma when equipped with his Agile stance.
*Possible fix for Effigy being invisible and dealing no damage
*Fixed Effigy wings not showing up for Clients.
*Augment: Elemental Ward - Everlasting Ward
*Fixed Effigy not taking the proper helmet customization.
*Fixed badge placements on Chroma.
*Conclave: Increased the damage and decreased the health of Effigy in Conclave.
*Fixed Elemental Ward not functioning when the Cold element is used.
*Fixed Vex Armor not properly functioning against high level Infested Nanite clouds.
*Conclave: Chroma can no longer gain energy when Vex Armor or Effigy is active.
*Fixed Ivara's Cloak Arrow causing permanent invisibility when used on Effigy.
*Fixed improper player customizations appearing on Effigy when Chroma uses their Focus while Effigy is active.
*Conclave: Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode.
*Removed the Radial Scream from Effigy and reduced its channeling cost in PvP.
*Fixed incorrect pricing on the Drac Chroma Helmet.
*Augment: Fixed Afterburn leaving lingering damage if killed while in use.
*Fixed Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier
*Fixed Chroma’s Vex Armor Ability actually reducing player armor rating.
*Fixed a percentage error showing too many decimals in the HUD buff of Vex Armor.
*Fixed a crash that would occur when viewing Chroma in the Codex.
*Conclave: Fixed Clients sometimes not showing the correct energy colors when using Chroma.
*Conclave: Fixed Chroma not showing the proper energy element while in the Arsenal or in game.
*Conclave: Fixed Chroma's elemental damage always being Heat regardless of colour.
*Conclave: Fixed Chroma not using the correct energy element in Conclave.
*Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc.
*Spectral Scream now drains 3 Energy.
*Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods.
*Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods.
*Fixed Fire Elemental Ward allowing multiple heals each time they enter the aura.
*Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations.
*Fixed an issue caused by Effigy scream.
*Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other.
*Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina.
*Conclave: Vex Armor duration increased in PvP.
*Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy.
*Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice.
*Fixed duplicate Syandanas appearing for Clients on Effigy.
*Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability.
*Fixed Spectral Scream preventing players from being able to use quick melee.
*Conclave: Vex armor duration increased.
*Augment: Vex Armor - Vexing Retaliation
*The Chroma Amaru Helmet is now available in the marketplace.
*Fixed Effigy moving when in electric water or similar environmental hazards.
*Fixed secondary weapons floating away from Chroma.
*Fixed kills from Effigy not counting towards player stats.
*Fixed the Rakta Ballistica not sitting on Chroma when holstered.
*Fixed Nullifier Crewmen not nullifying Effigy.
*Made small adjustments to Effigy to be less intrusive.
*Fixed issue where using Chroma in a Mastery Test would
cause enemies to stop spawning.
*Fixed error that would prevent Chroma from using powers after deactivating Effigy.
*Fixed Chroma playing idle animations when using
Spectral Scream.
*Fixed total end-of-mission credit reward being doubled if Effigy was active at the time of extraction.
*Fixed Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc.
*Fixed Vex Armor increasing for shield / health decreases caused by Elemental Ward ending.
*Fixed Effigy giving players a stacking credit boost. One Effigy per Chroma.
*Fixed Spectral Scream being affected by rift status.
*Fixed Elemental Ward fire AoE being affected by rift status.
*Fixed Noble animations displaying a strange hand positioning.
*Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest.
*Fixed Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner.
*Fixed Elemental Ward buff showing as 1% off in the HUD in some instances.
*Added into game.
*Conclave: Allowed to be used in Conclave.
*Augment: Spectral Scream - Afterburn