About: Chroma/Patch History   Sponge Permalink

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  • Chroma/Patch History
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  • *Conclave: Spectral Scream status chance now 100%. *Updated Chroma’s tail cloth physics. *Chroma part crafting stages were replaced with cheaper to build Chroma beacons. **Chroma parts are obtained from Junction rewards later on. *Swapped Nanospores for Salvage as a crafting requirement for Chroma Chassis. *Conclave: Effigy can now only be activated at 100 energy. *Fixed dual secondary holsters clipping through Chroma when equipped with his Agile stance. *Possible fix for Effigy being invisible and dealing no damage *Fixed Effigy wings not showing up for Clients. *Augment: Elemental Ward - Everlasting Ward *Fixed Effigy not taking the proper helmet customization. *Fixed badge placements on Chroma. *Conclave: Increased the damage and decreased the health of Effigy in Conclave. *Fixed Elemental Ward not functioning when the Cold element is used. *Fixed Vex Armor not properly functioning against high level Infested Nanite clouds. *Conclave: Chroma can no longer gain energy when Vex Armor or Effigy is active. *Fixed Ivara's Cloak Arrow causing permanent invisibility when used on Effigy. *Fixed improper player customizations appearing on Effigy when Chroma uses their Focus while Effigy is active. *Conclave: Fixed Effigy not correctly targeting enemy players correctly in Conclave's Annihilation game mode. *Removed the Radial Scream from Effigy and reduced its channeling cost in PvP. *Fixed incorrect pricing on the Drac Chroma Helmet. *Augment: Fixed Afterburn leaving lingering damage if killed while in use. *Fixed Vex Armor giving players a 4.5x multiplier instead of a 3.5x multiplier *Fixed Chroma’s Vex Armor Ability actually reducing player armor rating. *Fixed a percentage error showing too many decimals in the HUD buff of Vex Armor. *Fixed a crash that would occur when viewing Chroma in the Codex. *Conclave: Fixed Clients sometimes not showing the correct energy colors when using Chroma. *Conclave: Fixed Chroma not showing the proper energy element while in the Arsenal or in game. *Conclave: Fixed Chroma's elemental damage always being Heat regardless of colour. *Conclave: Fixed Chroma not using the correct energy element in Conclave. *Fixed an error providing players with 0 energy drain when using Ember’s World on Fire or Chroma’s Effigy if they fell off the level into a pit, etc. *Spectral Scream now drains 3 Energy. *Elemental Ward’s Electric elemental discharge effect is now affected by range Mods instead of strength Mods. *Elemental Ward Poison holster and reload speed are now affected by duration Mods instead of strength Mods. *Fixed Fire Elemental Ward allowing multiple heals each time they enter the aura. *Fixed Chroma casting Vex Armor then Elemental Ward causing redundant animations. *Fixed an issue caused by Effigy scream. *Fixed an ‘Ability in Use’ error message that would appear when two Chromas with different element types use Elemental Ward near each other. *Chroma's green energy perk now gives a buff to holster and reload speed instead of affecting Stamina. *Conclave: Vex Armor duration increased in PvP. *Fixed the Cernos’ holster position impaling Chroma when Chroma uses Effigy. *Fixed an issue with Chroma’s Elemental Ward causing Grineer Scorch to reflect the AoE slow + Damage aura when augmented as Ice. *Fixed duplicate Syandanas appearing for Clients on Effigy. *Fixed Warframe armor not properly showing on Chroma when Effigy is cast followed by a cloaking ability. *Fixed Spectral Scream preventing players from being able to use quick melee. *Conclave: Vex armor duration increased. *Augment: Vex Armor - Vexing Retaliation *The Chroma Amaru Helmet is now available in the marketplace. *Fixed Effigy moving when in electric water or similar environmental hazards. *Fixed secondary weapons floating away from Chroma. *Fixed kills from Effigy not counting towards player stats. *Fixed the Rakta Ballistica not sitting on Chroma when holstered. *Fixed Nullifier Crewmen not nullifying Effigy. *Made small adjustments to Effigy to be less intrusive. *Fixed issue where using Chroma in a Mastery Test would cause enemies to stop spawning. *Fixed error that would prevent Chroma from using powers after deactivating Effigy. *Fixed Chroma playing idle animations when using Spectral Scream. *Fixed total end-of-mission credit reward being doubled if Effigy was active at the time of extraction. *Fixed Effigy being hostile to players if spawned while Chroma is under the effects of the Radiation proc. *Fixed Vex Armor increasing for shield / health decreases caused by Elemental Ward ending. *Fixed Effigy giving players a stacking credit boost. One Effigy per Chroma. *Fixed Spectral Scream being affected by rift status. *Fixed Elemental Ward fire AoE being affected by rift status. *Fixed Noble animations displaying a strange hand positioning. *Chroma’s alt helmet will no longer appear in player inventories after completing The New Strange Quest. *Fixed Spectral Scream not equipping a weapon once deactivated if the ability was used while holding a scanner. *Fixed Elemental Ward buff showing as 1% off in the HUD in some instances. *Added into game. *Conclave: Allowed to be used in Conclave. *Augment: Spectral Scream - Afterburn
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