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rdfs:label
| - Summon Familiar
- Summon familiar
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- A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers -2 to Constitution, but may summon the familiar again on the following day. Use: Selected.
- Specifics: A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers 1d6 magical damage, but may summon the familiar again on the following day. Use: selected The available familiars are bat, eyeball, faerie dragon, fire mephit, hell hound, ice mephit, imp, panther, pixie, pseudodragon, and raven.
- REPLACED WITH SUMMON MINION
* Familiars are available to Scholars at character creation. These are the available critters:
* Bat: Master gains +3 to Listen checks.
* Beetle: Master gains +1 to Hit Points per Level.
* Cat: Master gains +2 to Move Silently and Hide checks.
* Pig: Master gains +3 to Diplomacy checks.
* Rabbit: Master gains +1 bonus to all Saving Throws.
* Rat: Master gains +2 to Fortitude saves.
* Spider: Master gains +3 to Bluff checks.
* Weasel: Master gains +2 to Reflex saves.
* The bonus granted by the familiar is only active when the familiar has been summoned.
* Familiars can be summoned or unsummoned by the master at any time. If a familiar is unsummoned before dying, it can be summoned again without penalty.
* If a f
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DESC
| - 86400.0
- Summon Familiar grants the player three familiar spells. The familiars are non combat but grant small benefits to the sorcerer. This ability also grants 4 intelligence and stamina passively per rank.
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| - |}
- REPLACED WITH SUMMON MINION
* Familiars are available to Scholars at character creation. These are the available critters:
* Bat: Master gains +3 to Listen checks.
* Beetle: Master gains +1 to Hit Points per Level.
* Cat: Master gains +2 to Move Silently and Hide checks.
* Pig: Master gains +3 to Diplomacy checks.
* Rabbit: Master gains +1 bonus to all Saving Throws.
* Rat: Master gains +2 to Fortitude saves.
* Spider: Master gains +3 to Bluff checks.
* Weasel: Master gains +2 to Reflex saves.
* The bonus granted by the familiar is only active when the familiar has been summoned.
* Familiars can be summoned or unsummoned by the master at any time. If a familiar is unsummoned before dying, it can be summoned again without penalty.
* If a familiar is killed, the master immediately loses the bonus provided by the familiar, has -2 to Con for the next 8 hours, and cannot summon the familiar again until after resting.
* The player of the master can take direct control of the familiar. While under the master's control, the familiar has very limited capabilities. It cannot manipulate objects in any meaningful way and cannot speak to people (duh). It is capable of walking/running around, entering and exiting stealth mode, and being used as a conduit for the master's touch-based spells.
- A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers -2 to Constitution, but may summon the familiar again on the following day. Use: Selected.
- Specifics: A character with this feat may summon a familiar once per day. If the familiar dies, the character suffers 1d6 magical damage, but may summon the familiar again on the following day. Use: selected The available familiars are bat, eyeball, faerie dragon, fire mephit, hell hound, ice mephit, imp, panther, pixie, pseudodragon, and raven.
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