About: Sounds   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Sounds
rdfs:comment
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  • We need sounds that are copyrighted under the GNU GPL or a compatible license (eg public domain). If you want to add or modify freeciv sounds or you have an idea concerning freeciv sounds, feel free to email us or visit the Rulesets and modpacks forum.
  • Musikzeitschrift, die zuerst in Köln ansässig war, später in Hamburg. Letzte Ausgabe 1/1983. Der Name lebte noch einige Jahre bei der Musikzeitschrift Musik Express/Sounds weiter. Autoren: Diedrich Diederichsen, Hans Keller, Alfred Hilsberg ...
  • Sounds is the first song from the eighth season. A second music video was later made using CGI footage from the thirteenth season and was later renamed The Sound Song.
  • In Subnautica, there are many sounds, soundtracks and sound effects that are present. Most sounds have not been released as a file to the public, yet. A Full Subnautica Soundtrack is planned to be released at V1.0 as stated here and the soundtracks are currently being named and assembled. All Sounds were and are created by Simon Chylinski.
  • thumb|right|300px|A iCarly bear with a sound of the iCarly theme songSounds are what you put in your bear so it can talk.This is part of your experieance when you go to your local Build-a-Bear Workshop store
  • This spell causes a sound of some kind to occur. This can be a very loud noise, which echoes over a great distance (up to half a mile in the open, more underground) or a very soft noise, such as heavy breathing. The caster may choose the type of noise and the volume; the spell can produce any kind of noise except speech. The noise lasts only for a single ten-second round. The source of the noise may be anywhere up to 24 yards from the caster.
  • Sounds play an important role while enjoying The Lord of the Rings Mod. If you ever heard the battlecry of a dwarf, the "Mae govannen!" (well met) of an elf, or the hiss of an angry swan, you'll never forget it. All those sounds create a nice atmosphere, which makes it easy to plunge into the realms of Middle-earth. Normally, sounds play randomly, if you are in a certain distance of a . They can also be triggered by certain events, like mobs being slain, weapons being used, enemies attacking, or . The ambient sounds are enabled by default, but can be disabled via the config file.
dcterms:subject
dbkwik:freeciv/pro...iPageUsesTemplate
dbkwik:lotrminecra...iPageUsesTemplate
dbkwik:ttte/proper...iPageUsesTemplate
Air Date
  • 2004(xsd:integer)
  • 2010(xsd:integer)
  • TBA
  • --09-05
  • --09-19
  • --08-01
Song name
  • Sounds
abstract
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  • We need sounds that are copyrighted under the GNU GPL or a compatible license (eg public domain). If you want to add or modify freeciv sounds or you have an idea concerning freeciv sounds, feel free to email us or visit the Rulesets and modpacks forum.
  • Musikzeitschrift, die zuerst in Köln ansässig war, später in Hamburg. Letzte Ausgabe 1/1983. Der Name lebte noch einige Jahre bei der Musikzeitschrift Musik Express/Sounds weiter. Autoren: Diedrich Diederichsen, Hans Keller, Alfred Hilsberg ...
  • Sounds is the first song from the eighth season. A second music video was later made using CGI footage from the thirteenth season and was later renamed The Sound Song.
  • In Subnautica, there are many sounds, soundtracks and sound effects that are present. Most sounds have not been released as a file to the public, yet. A Full Subnautica Soundtrack is planned to be released at V1.0 as stated here and the soundtracks are currently being named and assembled. All Sounds were and are created by Simon Chylinski.
  • Sounds play an important role while enjoying The Lord of the Rings Mod. If you ever heard the battlecry of a dwarf, the "Mae govannen!" (well met) of an elf, or the hiss of an angry swan, you'll never forget it. All those sounds create a nice atmosphere, which makes it easy to plunge into the realms of Middle-earth. Normally, sounds play randomly, if you are in a certain distance of a . They can also be triggered by certain events, like mobs being slain, weapons being used, enemies attacking, or . The ambient sounds are enabled by default, but can be disabled via the config file. Since Public Beta 30, the possibility to play music is also included in the Mod, wich is disabled by default, but can be enabled and configured via the config file.
  • thumb|right|300px|A iCarly bear with a sound of the iCarly theme songSounds are what you put in your bear so it can talk.This is part of your experieance when you go to your local Build-a-Bear Workshop store
  • This spell causes a sound of some kind to occur. This can be a very loud noise, which echoes over a great distance (up to half a mile in the open, more underground) or a very soft noise, such as heavy breathing. The caster may choose the type of noise and the volume; the spell can produce any kind of noise except speech. The noise lasts only for a single ten-second round. The source of the noise may be anywhere up to 24 yards from the caster.
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