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An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.

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  • Technopathy
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  • The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
  • Technopathy is the ability to control and manipulate electronics with the mind.
  • Technopathy or Cyberpathy is the psychic ability to sense and control the functions of electronic devices and technology requiring only physical or mental contact with the device, to potentially override security codes and infiltrate an installation with ease by manipulating any electronic device, or sense the presence of electronics (even artificial intelligence) from far away.
  • Technopathy was a theoretical technology suspected by Judge Mayou which consisted of a mental broadcast on the electromagnetic spectrum.
  • Technopathy, or Technology Interfacing, is the ability to connect with technology using one's mind.
  • With this ability, technopathic ghost-in-training Lio Travski was able to pick up a distress call, override the safeguards implemented in their moebius reactors, and repair the downed battlecruiser Cyrus. Using this ability, Travski was able to "hear" the machine as if it were a voice, and from that know the state of the machine.
  • Technopathy is a Legacy that allows the user to control and manipulate electronic devices, as well as transfering electronic data. Sam Goode gains this Legacy in United As One, and uses it to turn electronics ranging from game boys to Mogadorian Warships on and off, and also transfer data from one electronic to the next.
  • Technopathy is an alien ability on WB sci-fi series Roswell.
  • Micah seems to have great skill with this ability. He can manipulate many types of machine to do his bidding, and also seems to have a natural interest in technology and an understanding of how machines function and how to repair them. At first he needed contact to use the ability, but now he often bypasses this limit by using a cell phone or Blackberry to communicate with further technology.
  • Technopathy is the word given to the psychic ability which allows those with it to manipulate technology with their mind. Unlike other psychic abilities, such as Telekinesis and Telepathy, Technopathy has only been found to be accessible through unnatural alterations of the mind - in other words, experimentation. As such, no Technopaths have been found within the Federation, due to its strict regulations and laws against experimentation of that standard, and others outside of the Federation have found it too dangerous, and too complex, to even accomplish. It has been theorised that it would take a supremely rare natural phenomenon to cause the necessary mutations that would allow beings to use the ability. Until then, the psionic power has been deemed to be impossible to cultivate. The onl
  • Technopathy is the ability to control electronic technology through physical touch or through use of the mind. Technopaths also seem to have considerable intuitive expertise when interacting with, improving or repairing items of electronic technology. It is unknown whether technopaths can interact with non-electronic items of technology, such as purely mechanical items like analogue clocks or bicycles. It appears to be related to cyberpathy.
  • The ability to kinetically, physically & mentally create/understand/control/alter/repair all types of "technology/electronics". * Omniscience (understand/know "everything and anything" about the past/present). * Intuitive Aptitude (analyze/understand/clarify the "structure/operation" of complex systems). * Technokinesis (mentally & physically move/control/possess "technology/electronics"). * Electrokinesis (mentally & physically control/generate/absorb electricity). * Digital/Network Manipulation (intercept/generate/interpret electronic, digital & radio transmissions). * Adoptive Muscle Memory (replicate/copy/mimic/remember any physical "action"). * Magnokinesis/Metal Manipulation (move metallic objects/sources with the "mind" and appear/evolve/transform into "met
Alignment
  • Neutral
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