About: Entering Navislamia   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

=== Introduction ===__NOEDITSECTION__ "I was once the captain of the ship now known as Navislamia. We were on a sea voyage, but then the Curse of the Witch descended upon us. A hideous, unnatural storm ravaged our ship, and many of us died, only to rise up again as zombies! I escaped, but I think I was the only one. A special strike force came down to eliminate the zombies, but I haven't seen then since they went in. Will you go find them and see how they're doing? I know it's a lot to ask, but I need to know if the Curse has taken them too.If you go straight east from here you will see a small pier. There is a Warp Gate there that is connected to Navislamia. Please go investigate the ship. Tell the deck guard that you were sent by Fedora.Be safe."

AttributesValues
rdfs:label
  • Entering Navislamia
rdfs:comment
  • === Introduction ===__NOEDITSECTION__ "I was once the captain of the ship now known as Navislamia. We were on a sea voyage, but then the Curse of the Witch descended upon us. A hideous, unnatural storm ravaged our ship, and many of us died, only to rise up again as zombies! I escaped, but I think I was the only one. A special strike force came down to eliminate the zombies, but I haven't seen then since they went in. Will you go find them and see how they're doing? I know it's a lot to ask, but I need to know if the Curse has taken them too.If you go straight east from here you will see a small pier. There is a Warp Gate there that is connected to Navislamia. Please go investigate the ship. Tell the deck guard that you were sent by Fedora.Be safe."
Level
  • 11(xsd:integer)
Bonus
  • Warp Crystal obtained after accepting quest.
Intro
  • Be safe."
  • If you go straight east from here you will see a small pier. There is a Warp Gate there that is connected to Navislamia. Please go investigate the ship. Tell the deck guard that you were sent by Fedora.
  • "I was once the captain of the ship now known as Navislamia. We were on a sea voyage, but then the Curse of the Witch descended upon us. A hideous, unnatural storm ravaged our ship, and many of us died, only to rise up again as zombies! I escaped, but I think I was the only one. A special strike force came down to eliminate the zombies, but I haven't seen then since they went in. Will you go find them and see how they're doing? I know it's a lot to ask, but I need to know if the Curse has taken them too.
Walk
  • After accepting the quest, head straight east. At the most northern end of the Coast of Burning Sand is a dock with two guards on either side of the entrance. Enter the portal at the end of the dock to reach the deck of the Navislamia. Once on the deck, speak to the Deck Guard who should be standing just south of your arrival point.
OBJ
  • Talk to Deck Guard on Navislamia
dbkwik:rappelz/pro...iPageUsesTemplate
Misc
  • Note that you can only enter as long as the Warp Crystal is in your inventory.
Basic
Exp
  • 44(xsd:integer)
con
  • "You really need to leave. It's not safe here.
  • Oh, the captain sent you? Why didn't you say so in the first place? This crystal will allow you to enter the cabin. Keep it safe. The curse split the inside of the ship into different dimensions. You will need to find more powerful crystal to make it through safely. If you can't find the crystals you might be trapped inside forever. You should make sure you have a Return Scroll before going inside just in case."
Area
  • Trainee Island
JP
  • 3(xsd:integer)
P
  • 15(xsd:integer)
NPC
  • Captain Fedora
Race
  • All
NEXT
R
  • 3600(xsd:integer)
DUNG
  • Navislamia
abstract
  • === Introduction ===__NOEDITSECTION__ "I was once the captain of the ship now known as Navislamia. We were on a sea voyage, but then the Curse of the Witch descended upon us. A hideous, unnatural storm ravaged our ship, and many of us died, only to rise up again as zombies! I escaped, but I think I was the only one. A special strike force came down to eliminate the zombies, but I haven't seen then since they went in. Will you go find them and see how they're doing? I know it's a lot to ask, but I need to know if the Curse has taken them too.If you go straight east from here you will see a small pier. There is a Warp Gate there that is connected to Navislamia. Please go investigate the ship. Tell the deck guard that you were sent by Fedora.Be safe." === Walkthrough ===__NOEDITSECTION__ After accepting the quest, head straight east. At the most northern end of the Coast of Burning Sand is a dock with two guards on either side of the entrance. Enter the portal at the end of the dock to reach the deck of the Navislamia. Once on the deck, speak to the Deck Guard who should be standing just south of your arrival point. === Conclusion ===__NOEDITSECTION__ "You really need to leave. It's not safe here.Oh, the captain sent you? Why didn't you say so in the first place? This crystal will allow you to enter the cabin. Keep it safe. The curse split the inside of the ship into different dimensions. You will need to find more powerful crystal to make it through safely. If you can't find the crystals you might be trapped inside forever. You should make sure you have a Return Scroll before going inside just in case." === Additional Information ===__NOEDITSECTION__ Note that you can only enter as long as the Warp Crystal is in your inventory.
is Quest of
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