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King's Quest is an adventure game series made by the American computer game company Sierra. It is widely considered a classic title of the golden era of adventure games and was the series which primarily built the reputation of the company following the success of the first installment, the first "3D" adventure game. Roberta Williams, co-owner of Sierra, designed all the games in the King's Quest series.

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  • King's Quest
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  • King's Quest is an adventure game series made by the American computer game company Sierra. It is widely considered a classic title of the golden era of adventure games and was the series which primarily built the reputation of the company following the success of the first installment, the first "3D" adventure game. Roberta Williams, co-owner of Sierra, designed all the games in the King's Quest series.
  • The King's Quest series is another graphic adventure series from Sierra. While Space Quest is a parody of science fiction, relying on constant jokes and gags, King's Quest relies more on adventuring and fantasy satire. In the Space Quest series, parodies of the King's Quest series have been occasionally seen. In the King's Quest games are also references to Space Quest.
  • King's Quest was the very first animated graphical adventure game on the PC. Featuring a stunning 16 colors and genuine animation, the game showed off the cutting-edge abilities of IBM's 1984 hardware release, the PCjr. It sold poorly until it was released for the Tandy 1000 almost a year later, when it established Sierra as the foremost developer of adventure games until the mid-1990s. The game used a Text Parser of the kind seen in earlier games, such as Zork. In February 2011, Telltale Games announced that it would be creating an episodic reboot of the King's Quest series.
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  • King's Quest is an adventure game series made by the American computer game company Sierra. It is widely considered a classic title of the golden era of adventure games and was the series which primarily built the reputation of the company following the success of the first installment, the first "3D" adventure game. Roberta Williams, co-owner of Sierra, designed all the games in the King's Quest series.
  • The King's Quest series is another graphic adventure series from Sierra. While Space Quest is a parody of science fiction, relying on constant jokes and gags, King's Quest relies more on adventuring and fantasy satire. In the Space Quest series, parodies of the King's Quest series have been occasionally seen. In the King's Quest games are also references to Space Quest.
  • King's Quest was the very first animated graphical adventure game on the PC. Featuring a stunning 16 colors and genuine animation, the game showed off the cutting-edge abilities of IBM's 1984 hardware release, the PCjr. It sold poorly until it was released for the Tandy 1000 almost a year later, when it established Sierra as the foremost developer of adventure games until the mid-1990s. The game used a Text Parser of the kind seen in earlier games, such as Zork. Today, the original King's Quest is regarded as a classic of the genre, having spawned seven official sequels, all improving in quality up until the eighth. A ninth game, a Fan Sequel, was in the works until a cease-and-desist letter was issued in 2005... and then rescinded. And then Activision issued a new cease-and-desist letter in 2010. And then it was rescinded... again. The Silver Lining is currently being completed, with four of the five planned episodes already available at their website. Different teams, such as AGD Interactive and Infamous Adventures, have also created fan remakes of the first three games, getting their controls and graphics up to the level of the popular fifth and sixth games. Find them here and here. In February 2011, Telltale Games announced that it would be creating an episodic reboot of the King's Quest series. The first game tells the story of Sir Graham, an adventurer who sets out to recover three legendary lost artifacts of the kingdom of Daventry in order to win the crown of the dying king. Gameplay involved typing commands to perform such tasks as GET CARROT and GET FOUR LEAF CLOVER, not to mention OPEN DOOR (or SWIM...). Latter games involve his quest to rescue a princess and the adventures of the family that inevitably results from this rescue. Games 5-7 move to a point and click interface, while 8 is a three-dimensional RPG. Roberta Williams was apparently forced, over her own objections, to include hack-and-slash arcade elements in KQ8--a demand which caused her to resign in disgust shortly after it was finished. Individual Pages: (Kindly add tropes exclusive to these works only to their pages) * Games * King's Quest I Quest for The Crown * King's Quest II Romancing the Throne * King's Quest III to Heir Is Human * King's Quest IV the Perils of Rosella * King's Quest V Absence Makes the Heart Go Yonder * King's Quest VI Heir Today Gone Tomorrow * King's Quest VII the Princeless Bride * King's Quest: Mask of Eternity * Novels * King's Quest the Floating Castle * Kings Quest Kingdom Of Sorrow * Kings Quest See No Weevil Has a work-in-progress Character Sheet.
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