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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

§ The gun does incredible power at close range. Wasp M0 loses more than 90% of its HP from one shot in the face. § The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way. § There are 21 particles in each shot. § The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you. -This gun can 3 shot any medium hull, and 2 shot any light hull

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  • Hammer Guide
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  • § The gun does incredible power at close range. Wasp M0 loses more than 90% of its HP from one shot in the face. § The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way. § There are 21 particles in each shot. § The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you. -This gun can 3 shot any medium hull, and 2 shot any light hull
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  • § The gun does incredible power at close range. Wasp M0 loses more than 90% of its HP from one shot in the face. § The range is very limited - slightly more than that of Twins. The damage from each particle does not decrease, but the shots only go as far as the range and disappear if there was no target in the way. § There are 21 particles in each shot. § The particles spread out at about 1m every 5m, so if you are shooting from 30 meters away your shot will damage enemies in a 6 meter diameter circle in front of you. § It's impossible to tell whether an enemy Hammer has 3,2 or 1 shots left in his magazine. § The gun makes a sound every time a new shot is ready to fire and every time your gun fully reloads. -This gun can 3 shot any medium hull, and 2 shot any light hull The gun is a beast if you understand its mechanics! using it effectively isn't as easy as you may think. There are three things you need to learn to balance when using this gun: 1. Distance - the Shotgun has limited shooting distance, therefore it's in your interest to get as close as possible to the enemy and have more shots hitting the target, therefore dealing more damage. If you are battling against Twins you have to decide whether to start shooting from far and deal less damage or go against his fire, get closer and deal more damage at the cost of your own health. Similar thing against fire/freeze/isida - do you let them get closer and damage you, allowing you to kill them in 2 hits, or do you shoot them from far away and risk having a higher chance of not being able to kill them in 3 shots. 2. Reload - when you kill an enemy with 1 or 2 hits, you have to decide whether to wait and find another enemy and use the remaining two shots on them or waste the one or two shots (fire them at nothing), be helpless while you reload and then have three shots ready for the next encounter. This is important to decide when you are close to the enemy base: shoot blank and wait with a high risk of getting killed or go in with less firepower? 3. Target choice - if there are multiple enemies in front of you you need to calculate the best way to use your shots - shoot the entire round into one tank or chose an angle that will allow you to damage multiple tanks at once. An example where this will be extremely important: there are two wasps in front of you, you can either shoot one twice, kill him and shoot the other one once (worst option as the second one will kill you during reload); you can shoot them both together twice and if they don't die, shoot them a third time getting a double kill; you can shoot one of them entirely, then shoot two an kill the first one, then finish off the second one. It all depends on their position and damage each one already received. You have to practice so that you can quickly and almost automatically decide who to shoot. The Hammer is quite a difficult turret that requires a lot of thinking and strategy for most effective use. It can be useful in defense as well as attack and in my opinion is definitely a more powerful weapon than the Railgun on smaller maps (which I think are more popular).
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