About: Sonic Blades   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sonic Blades are a category of Sonic Weapons used in close quarters personal combat (i.e. "melee") that uses focused sound to inflict cutting injuries upon a target. They look like a golden tube, 15 cm long and 4 cm in diameter. The tube is actually only the weapon's handle. When a small button on the side of the tube is pressed (along with the safety pressure plate), a powerful "blade" of focused sound is created at one end of the tube. The sound blade ranges between 20 to 100 cm long, and is invisible. It emits a high-pitched whine, however. The blade is turned off when the button is released. They are powered by a 20 SEU clip, but can be hooked into a beltpack (50 SEU) or powerpack (100 SEU) by a power cord. Anyone wearing a Sonic Screen cannot be injured by sonic weapons.

AttributesValues
rdfs:label
  • Sonic Blades
rdfs:comment
  • Sonic Blades are a category of Sonic Weapons used in close quarters personal combat (i.e. "melee") that uses focused sound to inflict cutting injuries upon a target. They look like a golden tube, 15 cm long and 4 cm in diameter. The tube is actually only the weapon's handle. When a small button on the side of the tube is pressed (along with the safety pressure plate), a powerful "blade" of focused sound is created at one end of the tube. The sound blade ranges between 20 to 100 cm long, and is invisible. It emits a high-pitched whine, however. The blade is turned off when the button is released. They are powered by a 20 SEU clip, but can be hooked into a beltpack (50 SEU) or powerpack (100 SEU) by a power cord. Anyone wearing a Sonic Screen cannot be injured by sonic weapons.
dcterms:subject
Range
Defense
  • Sonic
Name
  • Sonic Sword
  • Sonic Knife
ROF
dbkwik:starfrontie...iPageUsesTemplate
KG
  • 1.0
Skill
  • Melee
Ammo
  • 1(xsd:integer)
  • 2(xsd:integer)
Cost
  • 50(xsd:integer)
  • 300(xsd:integer)
Damage
  • 3(xsd:integer)
  • 5(xsd:integer)
abstract
  • Sonic Blades are a category of Sonic Weapons used in close quarters personal combat (i.e. "melee") that uses focused sound to inflict cutting injuries upon a target. They look like a golden tube, 15 cm long and 4 cm in diameter. The tube is actually only the weapon's handle. When a small button on the side of the tube is pressed (along with the safety pressure plate), a powerful "blade" of focused sound is created at one end of the tube. The sound blade ranges between 20 to 100 cm long, and is invisible. It emits a high-pitched whine, however. The blade is turned off when the button is released. They are powered by a 20 SEU clip, but can be hooked into a beltpack (50 SEU) or powerpack (100 SEU) by a power cord. Anyone wearing a Sonic Screen cannot be injured by sonic weapons. They include the following types: * Sonic Knife. This weapon projects a 20 cm blade when it is turned on. Unlike a regular knife, a sonic knife cannot be thrown. * Sonic Sword. This weapon projects a 1 meter long blade when it is turned on. Sonic scalpels, found on medkits and robcom kits, work on the same principle, but are unsuitable for use as weapons. <default>Sonic Blades</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9 <default>Sonic Blades</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9
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