About: Tetralogy concept   Sponge Permalink

An Entity of Type : dbkwik:resource/Gd51n4Z_kCoTW0ol5ezo1g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It has been stated by the creators Lori and Corey Cole that the series was always supposed to only consist of four games. The locations visited within the tetralogy were to correspond with various other symbolic cycles of four, such as the 4 classical elements, the 4 seasons, and the 4 cardinal directions. These icons are not merely design inspirations for each game, however - they are also allegory for the Hero's own personal maturation and the honing of skills, a cyclical representation of his own "coming-of-age" story. This is best explained in several statements given by the Coles in the past:

AttributesValues
rdf:type
rdfs:label
  • Tetralogy concept
rdfs:comment
  • It has been stated by the creators Lori and Corey Cole that the series was always supposed to only consist of four games. The locations visited within the tetralogy were to correspond with various other symbolic cycles of four, such as the 4 classical elements, the 4 seasons, and the 4 cardinal directions. These icons are not merely design inspirations for each game, however - they are also allegory for the Hero's own personal maturation and the honing of skills, a cyclical representation of his own "coming-of-age" story. This is best explained in several statements given by the Coles in the past:
Season
  • Summer
  • Spring
  • Winter
  • Autumn
dcterms:subject
Element
  • Earth
  • Fire
  • Water
  • Air
mainwidth
  • "100%"
  • "150%"
Appearance
Name
dbkwik:quest-for-g...iPageUsesTemplate
dbkwik:questforglo...iPageUsesTemplate
Landscape
Culture
  • Slavic
  • Germanic
  • Greco-Roman
  • Middle Eastern
abstract
  • It has been stated by the creators Lori and Corey Cole that the series was always supposed to only consist of four games. The locations visited within the tetralogy were to correspond with various other symbolic cycles of four, such as the 4 classical elements, the 4 seasons, and the 4 cardinal directions. These icons are not merely design inspirations for each game, however - they are also allegory for the Hero's own personal maturation and the honing of skills, a cyclical representation of his own "coming-of-age" story. This is best explained in several statements given by the Coles in the past: Blackwine: My question is about the world of Gloriana in general. I knew each game was supposed to correspond to a place on a compass (like North, South, East, West) and a season. For example, Spielburg was North, and the season was Spring. Shapeir-South, Summer. Where was Tarna located? Mordavia was Fall, and Silmaria will be winter, but where are they located?Lori C: Tarna broke the rules. It was in Fricana, which is Africa. We added Wages of War to the series because the game called for it. So we broke our own metaphor.” -Lori (Chat Room)
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software