About: AAP40 Fixed   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

AAP40 strongly favors the Japanese. The Japanese have a stronger initial force, the central position and the ability to open the war with a surprise attack. The Japanese can defeat their foes in detail. Another problem is the political rules, which are overly complex and require much errata. Political Rules You can't enter land areas controlled by nations neutral to you or sea areas adjacent to neutral land areas. Otherwise, neutral forces ignore each other. Surprise Attack On the first round of combat, in the Japanese turn, on turn 3, non-Chinese allied units do not make hit rolls.

AttributesValues
rdfs:label
  • AAP40 Fixed
rdfs:comment
  • AAP40 strongly favors the Japanese. The Japanese have a stronger initial force, the central position and the ability to open the war with a surprise attack. The Japanese can defeat their foes in detail. Another problem is the political rules, which are overly complex and require much errata. Political Rules You can't enter land areas controlled by nations neutral to you or sea areas adjacent to neutral land areas. Otherwise, neutral forces ignore each other. Surprise Attack On the first round of combat, in the Japanese turn, on turn 3, non-Chinese allied units do not make hit rolls.
dcterms:subject
abstract
  • AAP40 strongly favors the Japanese. The Japanese have a stronger initial force, the central position and the ability to open the war with a surprise attack. The Japanese can defeat their foes in detail. Another problem is the political rules, which are overly complex and require much errata. Political Rules You can't enter land areas controlled by nations neutral to you or sea areas adjacent to neutral land areas. Otherwise, neutral forces ignore each other. * Turn 1: Japan and China are at war. Britain and ANZAC are allied. All others are neutral * Turn 2: Japan and China are at war. Britain, ANZAC & Netherlands are allied. Japan & France are allied. USA is neutral. * Turn 3+: Japan at war with USA, Britain and ANZAC. USA, Britain, ANZAC are not allied. Dutch East Indies & New Hebrides are absorbed by Britain. Indochina is absorbed by Japan. US receives wartime income. Surprise Attack On the first round of combat, in the Japanese turn, on turn 3, non-Chinese allied units do not make hit rolls. Stacking No more than 10 units of the same side may end a movement or place units phase in an area. Bases and industrial complexes do not count for stacking. Fighters scrambling on defense and land units on transport do count for stacking Extra Chinese Units Place 1 Chinese infantry in every Chinese-controlled area left vacant in the printed setup. Facilities Bases, Complexes and AA Guns, all are taken as losses in combat, and defend at 1. Defensive Scramble Fighters at Air Bases can scramble to defend adjacent sea areas, regardless of whether the base is an island.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software