Both factions now have level meters, which slowly fills up by itself for soldiers, while mutants infect/attack soldiers and/or taking damage or collect crates. Unlike previous modes, mutants get to keep half of their bar upon infected, and they don't lose progress when respawning, but they can't adsorb EXP from dead mutants to evolve. For each completed levels, both will receive many perks; last one being transformation into Knights and Armored Mutants respectively. |-| Maps= |-| Trivia=
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| - Both factions now have level meters, which slowly fills up by itself for soldiers, while mutants infect/attack soldiers and/or taking damage or collect crates. Unlike previous modes, mutants get to keep half of their bar upon infected, and they don't lose progress when respawning, but they can't adsorb EXP from dead mutants to evolve. For each completed levels, both will receive many perks; last one being transformation into Knights and Armored Mutants respectively. |-| Maps= |-| Trivia=
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| - Both factions now have level meters, which slowly fills up by itself for soldiers, while mutants infect/attack soldiers and/or taking damage or collect crates. Unlike previous modes, mutants get to keep half of their bar upon infected, and they don't lose progress when respawning, but they can't adsorb EXP from dead mutants to evolve. For each completed levels, both will receive many perks; last one being transformation into Knights and Armored Mutants respectively. |-| Maps= |-| Trivia=
* Unique to all other modes, Mutants can earn progress via succeed hit (Even if they can't infect soldier due to Mutation Armor). This makes them very dangerous in CQB even if they are flashing red - getting one hit may instantly bump their HP back up and give them the chance to infect soldiers.
* The Armored Mutant in the Mutation Knight Mode made his first appearance in Thunder Tower as a re-textured version of the normal mutant zombie.
* It's rumored that the automatic Knight transformation for soldiers was meant to prevent them for farming points by shooting mutants, since in Hero Mode X soldiers had the choice to turn into the Commando / Ranger or not and still was able to shoot more points. Now, they are forced to actually fight the mutants heads-on after their maximum level is reached. This doesn't prevent them from using Mounted FAL Camo however (Desert Fortress), but at least mutants have more chance to get to them.
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