These are good all round troops, much like the halberdier, and at only 100 command points each can prove a worthy addition to many an army.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - These are good all round troops, much like the halberdier, and at only 100 command points each can prove a worthy addition to many an army.
- Knights are one of the best units in Conquest. They can be used as a good defensive unit, as much as a foot soldier, so they can likewise hold a defensive position. But they have the advantage of 300 attack, allowing them to rip apart any unit apart from a champion from its initial state (and due to the recent update, a Battle Cry would help kill off a champion as well). They can also be used as a substitute for a champion in the "Devastation" tactic (see Conquest/Strategies).
|
dbkwik:darkscape/p...iPageUsesTemplate
| |
dbkwik:rune-scape/...iPageUsesTemplate
| |
dbkwik:runescape/p...iPageUsesTemplate
| |
Range
| |
Movement
| |
Name
| |
Update
| |
Description
| - Both stoic and powerful, the Knight can hold the line against hordes of lesser foes.
|
Cost
| |
Release
| |
Damage
| |
Health
| |
abstract
| - Knights are one of the best units in Conquest. They can be used as a good defensive unit, as much as a foot soldier, so they can likewise hold a defensive position. But they have the advantage of 300 attack, allowing them to rip apart any unit apart from a champion from its initial state (and due to the recent update, a Battle Cry would help kill off a champion as well). They can also be used as a substitute for a champion in the "Devastation" tactic (see Conquest/Strategies). These are good all round troups, much like the halberdier, and at only 100 command points each can prove a worthy addition to many an army.
- These are good all round troops, much like the halberdier, and at only 100 command points each can prove a worthy addition to many an army.
|
is wikipage disambiguates
of | |