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| - Attributes are the basic building blocks for a character's combat and mental capabilities. The six primary attributes are strength, dexterity, willpower, magic, cunning and constitution. These attributes determine secondary attributes and resistances, combat prowess, non-combat skills, and reveal new options during encounters with NPCs. Note: If you skip character creation, the game will distribute those 5 points for you, according to the table below. Attributes can be increased during the game in three ways:
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| abstract
| - Attributes are the basic building blocks for a character's combat and mental capabilities. The six primary attributes are strength, dexterity, willpower, magic, cunning and constitution. These attributes determine secondary attributes and resistances, combat prowess, non-combat skills, and reveal new options during encounters with NPCs. The six attributes appear on the Character Record sheet, along with armor, defense, attack and damage. Characters begin with 10 points in each of the primary attributes; choosing a race and class will add points to some attributes and the game allows each player to distribute another 5 points for a consistent total of 79 points for every character. Note: If you skip character creation, the game will distribute those 5 points for you, according to the table below. Attributes can be increased during the game in three ways:
* Characters will automatically gain 3 points per level;
* Certain items will permanently add points to certain attributes;
* Other items will temporarily boost attributes while equipped. Sometimes the game rules consider your character's attribute modifier rather than the attribute itself, i.e., the number of points you spent on the attribute.
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