About: Items (multiplayer)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Items are special character enhancements that are triggered within the game by pressing the L2 button. Items are utilized in every multiplayer mode. Each item enhances/buffs a characters ability for a given period of time and then require a cooldown time before the player can use the item again. Items are very important because they offer an "escape" property when triggered. This escape property helps one get away from being pressured, cornered, or dominated by other players and can be activated during the middle of a combo thus stopping the assault dead in its tracks. When the item is triggered thus activating the escape componenet, the character is given a fraction of a second of invincibility. Use your items wisely because most take at least a second to cool down for a second use. The C

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rdfs:label
  • Items (multiplayer)
rdfs:comment
  • Items are special character enhancements that are triggered within the game by pressing the L2 button. Items are utilized in every multiplayer mode. Each item enhances/buffs a characters ability for a given period of time and then require a cooldown time before the player can use the item again. Items are very important because they offer an "escape" property when triggered. This escape property helps one get away from being pressured, cornered, or dominated by other players and can be activated during the middle of a combo thus stopping the assault dead in its tracks. When the item is triggered thus activating the escape componenet, the character is given a fraction of a second of invincibility. Use your items wisely because most take at least a second to cool down for a second use. The C
dcterms:subject
abstract
  • Items are special character enhancements that are triggered within the game by pressing the L2 button. Items are utilized in every multiplayer mode. Each item enhances/buffs a characters ability for a given period of time and then require a cooldown time before the player can use the item again. Items are very important because they offer an "escape" property when triggered. This escape property helps one get away from being pressured, cornered, or dominated by other players and can be activated during the middle of a combo thus stopping the assault dead in its tracks. When the item is triggered thus activating the escape componenet, the character is given a fraction of a second of invincibility. Use your items wisely because most take at least a second to cool down for a second use. The Cooldown Reduction stat in your the character legend helps reduce the time it takes for an item to be cooled down. Each item can be ranked up two times. Each item maxes out at Rank 3. Each time an item is ranked up a new buff is given. Each God offers 4 different items for a champion to choose from. Choose wisely and watch your enemies fall at your feet and blood and glory will be yours.
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