About: Magic cancellation   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magic cancellation, or, shortly, MC, is a property of some pieces of armor which protects the player from certain non-damage effects caused by a monster attacking and touching the player with some part of its body. Examples include poison from killer bee stings, lycanthropy caused by werejackal bites, and the green slime's sliming attacks. Such attacks are in this article referred to as special melee attacks. A precise list of the special melee attacks that magic cancellation protects against is provided in the section below.

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  • Magic cancellation
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  • Magic cancellation, or, shortly, MC, is a property of some pieces of armor which protects the player from certain non-damage effects caused by a monster attacking and touching the player with some part of its body. Examples include poison from killer bee stings, lycanthropy caused by werejackal bites, and the green slime's sliming attacks. Such attacks are in this article referred to as special melee attacks. A precise list of the special melee attacks that magic cancellation protects against is provided in the section below.
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  • Magic cancellation, or, shortly, MC, is a property of some pieces of armor which protects the player from certain non-damage effects caused by a monster attacking and touching the player with some part of its body. Examples include poison from killer bee stings, lycanthropy caused by werejackal bites, and the green slime's sliming attacks. Such attacks are in this article referred to as special melee attacks. A precise list of the special melee attacks that magic cancellation protects against is provided in the section below. A player is protected from special melee attacks by an aura of magic cancellation if one of the pieces of armor worn has magic cancellation. Each piece of armor has a magic cancellation number (MC number) ranging from 0 to 3, where 0 is the lowest (worst) and 3 is the highest (best). Note that magic cancellation is not cumulative — the player's magic cancellation is the maximum of that provided by any single piece of armour worn. This means that if you are wearing a chain mail with MC 1, and a dwarvish cloak with MC 2, then your magic cancellation is 2. Having the highest (best) magic cancellation means that only 1/50 of special melee attacks will succeed (assuming they would hit otherwise). This makes magic cancellation a high priority trait. Magic cancellation must not be confused with cancellation caused by a wand or spell, nor with magic resistance. See section Difference between magic cancellation, cancelling a monster, and magic resistance for further details.
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