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| - This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game.
* Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent.
* Cure - Cures effects of disease, paralysis or poison.
* Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion.
* Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time
* Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased.
* Shield - Offers protection from physical
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abstract
| - This is a complete or near-complete list of all ingredients found in The Elder Scrolls IV: Shivering Isles and their effects in the game.
* Absorb - Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent.
* Cure - Cures effects of disease, paralysis or poison.
* Damage - Lowers health, fatigue, magicka, attribute, or skill. Can be restored with a Restore effect spell or potion.
* Drain - Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time
* Resist - Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased.
* Shield - Offers protection from physical damage and adds to the casters armor rating.
* Restore - Regain health, fatigue, magicka, attribute, or a skill by strength of potion.
* Fortify - Similar to Restore, but can increase the attribute or skill in question beyond the normal level.
* Weakness - Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis. Poisons, identified by their green bottle, can be applied to a weapon by scrolling down to the intended potion while a weapon is equipped and then selecting 'Apply'.
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