The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques to produce realistic game physics. Examples of such phenomena which are commonly done with particle systems include fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, or abstract visual effects like glowy trails, etc.
| Attributes | Values |
|---|
| rdfs:label
| - Particle System
- Particle system
|
| rdfs:comment
| - The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques to produce realistic game physics. Examples of such phenomena which are commonly done with particle systems include fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, or abstract visual effects like glowy trails, etc.
- ไว้จะรีบมาเขียน ดูไฟของ farsthary ไปพลางๆ rwyq9BBxjgM ดูเพิ่ม
* wikipedia:Particle system
|
| sameAs
| |
| dcterms:subject
| |
| abstract
| - The term particle system refers to a computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques to produce realistic game physics. Examples of such phenomena which are commonly done with particle systems include fire, explosions, smoke, flowing water, sparks, falling leaves, clouds, fog, snow, dust, meteor tails, or abstract visual effects like glowy trails, etc.
- ไว้จะรีบมาเขียน ดูไฟของ farsthary ไปพลางๆ rwyq9BBxjgM ดูเพิ่ม
* wikipedia:Particle system
|