Summary
| - Nathan Ingram tried to Log-In into The Machine, but The Machine only
sees Finch as its admin and tried to escape using Nathan's Laptop.
- Greer's superior, Blackwood, briefs Greer on his new assignment at MI6 headquarters: Oleg Luski.
- Finch kills the Machine because it lied.
- The Machine tries to kill Harold.
- Before destroying his own file at MI6, Greer confronts and shoots Blackwood to death.
- The Machine reviews decision making training protocols via a game of chess with Finch.
- After the ferry bombing, Finch threatens Alicia Corwin with harassing phone calls. Finch also begins construction on a bomb.
- Finch notices that The Machine favors playing the queen during their chess game. He teaches her a lesson in strategy through the story and history behind the queen chess piece.
- Finch threatens Alicia Corwin with the bomb attached to her car, blaming her for Nathan Ingram's death. Corwin convinces Finch that she was not the perpetrator for his murder. In the end, Finch decides to not kill Corwin.
- Finch ignores The Machine when she tries to convince him not to plant a bomb on Alicia Corwin's car.
- Luski reveals to Greer he is a double agent recruited by Blackwood, who is also a double agent.
- Reese reminisces a past memory of a stakeout with Carter.
- The assassination attempt on Luski fails. Greer loses a collegue, Jacob, during the firefight in Soho.
- The Machine offers to play another game of chess. Finch refuses. Finch imparts another lesson: "Anyone who looks on the world as if it was a game of chess deserves to lose."
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