About: Wallrunning   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.

AttributesValues
rdf:type
rdfs:label
  • Wallrunning
rdfs:comment
  • The user can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.
  • Wallrunning is triggered when the following criteria are met simultaneously: * The player is running North along a North-South wall, or East along an East-West wall * The player's northbound or eastbound speed exceeds a specific threshold. * The player is moving against the wall in order to "slide" alongside it, without losing momentum in the northbound or eastbound direction. The player will begin moving at approximately twice the appropriate speed, ceasing only when the player stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).
dcterms:subject
Row 1 info
  • Walk or run along walls.
Row 1 title
  • Power/Ability to:
Box Title
  • Wallrunning
Caption
  • James Heller performing a wall run.
dbkwik:powerlistin...iPageUsesTemplate
imagewidth
  • 400(xsd:integer)
BGCOLOR
  • black
abstract
  • The user can scale walls by walking or even running on them, provided users build up and maintain enough momentum to fuel their vertical ascension.
  • Wallrunning is triggered when the following criteria are met simultaneously: * The player is running North along a North-South wall, or East along an East-West wall * The player's northbound or eastbound speed exceeds a specific threshold. * The player is moving against the wall in order to "slide" alongside it, without losing momentum in the northbound or eastbound direction. The player will begin moving at approximately twice the appropriate speed, ceasing only when the player stops running, encounters a corner, or changes direction (e.g. by being hit by a monster).
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