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Guildmaster: Greetings bold adventurer. Welcome to the guild of Champions. Guildmaster: Greetings! Player: - What is this place? Guildmaster: This is the Champions' Guild. Only adventurers who have proved themselves worthy by gaining influence from quests are allowed in here. - Can I have a quest? Guildmaster: Aha! Yes! A mighty and perilous quest fit for the most powerful champions! And, at the end of it, you will earn the right to wear the legendary rune platebody! Player: So, what is this quest? Guildmaster: You'll have to speak to Oziach, the maker of rune armour. He sets the quests that champions must complete in order to wear it. Oziach lives in a hut by the cliffs to the west of Edgeville. He can be a little ... odd ... sometimes, though. (If talking after assigned, but not to Ozia

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  • Dragon Slayer/Transcript
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  • Guildmaster: Greetings bold adventurer. Welcome to the guild of Champions. Guildmaster: Greetings! Player: - What is this place? Guildmaster: This is the Champions' Guild. Only adventurers who have proved themselves worthy by gaining influence from quests are allowed in here. - Can I have a quest? Guildmaster: Aha! Yes! A mighty and perilous quest fit for the most powerful champions! And, at the end of it, you will earn the right to wear the legendary rune platebody! Player: So, what is this quest? Guildmaster: You'll have to speak to Oziach, the maker of rune armour. He sets the quests that champions must complete in order to wear it. Oziach lives in a hut by the cliffs to the west of Edgeville. He can be a little ... odd ... sometimes, though. (If talking after assigned, but not to Ozia
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dbkwik:darkscape/p...iPageUsesTemplate
abstract
  • Guildmaster: Greetings bold adventurer. Welcome to the guild of Champions. Guildmaster: Greetings! Player: - What is this place? Guildmaster: This is the Champions' Guild. Only adventurers who have proved themselves worthy by gaining influence from quests are allowed in here. - Can I have a quest? Guildmaster: Aha! Yes! A mighty and perilous quest fit for the most powerful champions! And, at the end of it, you will earn the right to wear the legendary rune platebody! Player: So, what is this quest? Guildmaster: You'll have to speak to Oziach, the maker of rune armour. He sets the quests that champions must complete in order to wear it. Oziach lives in a hut by the cliffs to the west of Edgeville. He can be a little ... odd ... sometimes, though. (If talking after assigned, but not to Oziach) Guildmaster: You're already on a quest for me, if I recall correctly. Have you talked to Oziach yet? Player: No, not yet. Guildmaster: Well, he's the only one who can grant you the right to wear rune platemail. He lives in a hut, but the cliffs west of Edgeville. Player: Okay I'll go and talk to him. Player: Good day to you. Oziach: Aye, 'tis a fair day my friend. Player: - Can you sell me a rune platebody? (Continues below) - I'm not your friend. Oziach: I'm surprised if you're anyone's friend with those kind of manners. - Yes, it's a very nice day. Oziach: Aye, may the gods walk by yer side. Now leave me alone. Oziach: So, how does thee know I 'ave some? Player: - The Guildmaster of the Champion's Guild told me. Oziach: Yes, I suppose he would, wouldn't he? He's always sending you fancy-pants 'heroes' up to bother me. Telling me I'll give them a quest or sommat like that. Well, I'm not going to let just anyone wear my rune platemail. It's only for heroes. So, leave me alone. - I am a master detective. Oziach: Well, however you found out about it, I'm not going to let just anyone wear my rune platemail. It's only for heroes. So leave me alone. Player: - I thought you were going to give me a quest. Oziach: *sigh* All right, I'll give ye a quest. I'll let ye wear my rune platemail if ye.. Slay the dragon of Crandor! - That's a pity. I'm not a hero. Oziach: Aye, I ken tell! Player: - I may be a champion, but I don't think I'm, up to dragon-killing yet. Oziach: Yes, I can understand that. Yer a coward. - A dragon, that sounds like fun. Oziach: Hah, yes, you are a typical reckless adventurer, aren't you? Now go kill the dragon and get out of my face. Player: But how can I defeat the dragon? Oziach: Go talk to the Guildmaster in the Champions' Guild. He'll help ye out if yet so keen on doing a quest. I'm not going to be handholding any adventurers. Guildmaster: Greetings! Player: I talked to Oziach ... and he gave me a quest. Guildmaster: Oh? What did he tell you to do? Player: Defeat the dragon of Crandor. Guildmaster: The dragon of Crandor? Player: Um, yes ... Guildmaster: Goodness, he hasn't given you an easy job, has he? Player: What's so special about this dragon? Guildmaster: Thirty years ago, Crandor was a thriving community with a great tradition of mages and adventurers. Many Crandorians even earned the right to be part of the Champions' Guild! One of their adventurers went too far, however. He descended into the volcano in the centre of Crandor and woke the dragon Elvarg. He must have fought valiantly against the dragon because they say that, to this day, she has a scar down her side. But the dragon still won the fight. She emerged and laid waste to the whole of Crandor with her fire breath! Some refugees managed to escape in fishing boats. They landed on the coast, north of Rimmington, and set up camp but the dragon followed them and burned the cramp to the ground. Out of all of the people of Crador there were only three survivors: a trio of wizards who used magic to escape. Their names were Thalzar, Lozar, and Melzar. If you're serious about taking on Elvarg, first you'll need to get to Crandor. The island is surrounded by dangerous reefs, so you'll need a ship capable of getting through them and a map to show you the way. When you reach Crandor, you'll also need some kind of protection against the dragon's breath. Player: - How can I find the route to Crandor? Guildmaster: Only one map exists that shows the route through the reefs of Crandor. The map was split into three pieces by Melzar, Thalzar, and Lozar, the wizards who escaped form the dragon. Each of them took one piece. Player: - Where is Melzar's map piece? Guildmaster: Melzar built a castle on the site of the Crandorian refugee camp, north of Rimmington. He's mocked himself in there and no one's seen him for years. The inside of his castle is like a maze, and is populated by undead monsters. Maybe, if you could get all the way through the maze, you could find his piece of the map. Adventurers sometimes go in there to prove themselves, so I can give you this key to Melzar's Maze. (The Guildmaster hands you a key.) - Where is Thalzar's map piece? Guildmaster: Thalzar was the most paranoid of the three wizards. He hid his map piece and took the secret of its location to his grave. I don't think you'd be able to find out where it is by ordinary means. You'll need to talk to the Oracle on Ice Mountain. - Where is Lozar's map piece? Guildmaster: A few weeks ago, I'd have told you to speak to Lozar herself, in her house across the river from Lumbridge. Unfortunately, goblin raiders killed her, and stole everything. One of the goblins from the Goblin Village probably has the map piece now. - Where can I find the right ship? Guildmaster: Even if you find the right route, only a ship made to the old crandorian design would be able to navigate through the reefs to the island. If there's still one in existence, it's probably in Port Sarim. Then, of course, you'll need to find a captain willing to sail to Crandor, and I'm not sure where you'd find one of them! - How can I protect myself from the dragon's breath? Guildmaster: That part shouldn't be too difficult, actually, I believe the Duke of Lumbridge has a special shield in his armoury that is enchanted against dragon's breath. - What so special about this dragon? (Repeats above) - Okay, I'll get going! (Ends converstation)
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