About: Jim Raynor (Piercing the Shroud)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jim Raynor is a marine hero unit that appears in "Piercing the Shroud." Raynor is able to place breaching charges on doors, holding pens, and certain other destructible objects; after a short delay, the charge explodes, destroying whatever it was placed on and damaging units in a small radius. Throughout the lab, the player can find secondary weapons for Raynor that can be used from the command card. Each weapon has a limited number of charges and cannot be used when they run out. Pick ups to replenish weapon charges can be collected.

AttributesValues
rdfs:label
  • Jim Raynor (Piercing the Shroud)
rdfs:comment
  • Jim Raynor is a marine hero unit that appears in "Piercing the Shroud." Raynor is able to place breaching charges on doors, holding pens, and certain other destructible objects; after a short delay, the charge explodes, destroying whatever it was placed on and damaging units in a small radius. Throughout the lab, the player can find secondary weapons for Raynor that can be used from the command card. Each weapon has a limited number of charges and cannot be used when they run out. Pick ups to replenish weapon charges can be collected.
gun1cool
  • 0(xsd:double)
gun1name
  • Gauss Rifle
gun1ground
  • X
gun1range
  • 6(xsd:integer)
gun1strength
  • 16(xsd:integer)
dbkwik:starcraft/p...iPageUsesTemplate
Faction
  • Raynor's Raiders
Speed
  • 2(xsd:double)
Armor
  • 2(xsd:integer)
Hero
  • X
Game
  • SC2
Name
  • Jim Raynor
ImgSize
  • 200(xsd:integer)
fgcolor
  • white
BGCOLOR
  • blue
HP
  • 250(xsd:integer)
  • 500(xsd:integer)
Race
  • Terran
gun1air
  • X
abstract
  • Jim Raynor is a marine hero unit that appears in "Piercing the Shroud." Raynor is able to place breaching charges on doors, holding pens, and certain other destructible objects; after a short delay, the charge explodes, destroying whatever it was placed on and damaging units in a small radius. Throughout the lab, the player can find secondary weapons for Raynor that can be used from the command card. Each weapon has a limited number of charges and cannot be used when they run out. Pick ups to replenish weapon charges can be collected. With his high HP and armor, Raynor should go in first against most enemies to draw fire from the player's more fragile marines. This is especially useful when fighting the brutalisk, which can kill marines in one attack. Using Raynor to get the brutalisk's attention is often necessary to get the "Not so Brutalisk" achievement, which requires the player to kill the brutalisk without it killing any of the player's forces.
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