The Alchemist Bloon is a bloon that serves as both offense and defense to the bloons. It has 10 HP and moves at the speed of a Green Bloon. It looks like a purple-ish bloon with a vial belt on it. After some seconds on the track (3-10 depending on track lenght), it stops and starts spinning fast, throwing randomly-colored test tubes at random directions that explode 0.5 seconds after being thrown, every half second for 3.5 seconds (note: the bloon spins for 0.5 seconds before starting to throw). The color of the tube determines what it effect it has on towers/bloons when it explodes:
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| - The Alchemist Bloon is a bloon that serves as both offense and defense to the bloons. It has 10 HP and moves at the speed of a Green Bloon. It looks like a purple-ish bloon with a vial belt on it. After some seconds on the track (3-10 depending on track lenght), it stops and starts spinning fast, throwing randomly-colored test tubes at random directions that explode 0.5 seconds after being thrown, every half second for 3.5 seconds (note: the bloon spins for 0.5 seconds before starting to throw). The color of the tube determines what it effect it has on towers/bloons when it explodes:
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| - The Alchemist Bloon is a bloon that serves as both offense and defense to the bloons. It has 10 HP and moves at the speed of a Green Bloon. It looks like a purple-ish bloon with a vial belt on it. After some seconds on the track (3-10 depending on track lenght), it stops and starts spinning fast, throwing randomly-colored test tubes at random directions that explode 0.5 seconds after being thrown, every half second for 3.5 seconds (note: the bloon spins for 0.5 seconds before starting to throw). The color of the tube determines what it effect it has on towers/bloons when it explodes:
* Red Vial: Towers become berserk, dealing 50% more damage but having their accuracy and evasion reduced for 5 seconds.
* Orange Vial: Towers get burned for 3 seconds, taking 1 damage every second. Bloons deal 50% more damage for the next 3 seconds.
* Yellow Vial: Towers get stunned for 1.5 seconds. Bloons gain a 50% speed boost for the next 3 seconds.
* Green Vial: Towers attack 50% slower and have 50% less range for 3 seconds. Bloons gain 50% max HP (to the first layer) and are healed by 100 HP (cannot go higher than the bloon's original layer).
* Blue Vial: Towers have a 50% chance of getting frozen for the next 3 seconds, unable to attack, and will take 2.5x damage on the next hit (freezing goes off after getting hit). Bloons get a 25 HP shield (or 100 in case of blimps).
* Indigo Vial: Towers have their stats reduced like if they were unupgraded ones for 5 seconds. Bloons phase out for 2 seconds every 4 seconds for 20 seconds.
* Black Vial: Towers gain the Doom property, lasting 10 seconds. 5% chance of instantly dying instead.
* White Vial: Bloons gain the Revive and Bless statuses for 3 seconds.
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