About: GuildWars Wikia talk:Style and formatting/Missions   Sponge Permalink

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I think most sections that we use under Explorable Areas apply to missions too: * How about a section "NPCs"? * How about a section "Mobs" or "Monsters"? * How about a section "Bosses"? * I'd rather rename the section "Elite Skill Captures" to "Bosses". The missions up to the Crystal Desert have lots of bosses, but none with elite skills. And we don't want to leave this section blank for these missions, do we? * I'd suggest to use the profession icons for the listing of bosses, like I have done in Divinity Coast (mission). What do you think? * How about a section "Locations/Items/Objects of Interest"?

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  • GuildWars Wikia talk:Style and formatting/Missions
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  • I think most sections that we use under Explorable Areas apply to missions too: * How about a section "NPCs"? * How about a section "Mobs" or "Monsters"? * How about a section "Bosses"? * I'd rather rename the section "Elite Skill Captures" to "Bosses". The missions up to the Crystal Desert have lots of bosses, but none with elite skills. And we don't want to leave this section blank for these missions, do we? * I'd suggest to use the profession icons for the listing of bosses, like I have done in Divinity Coast (mission). What do you think? * How about a section "Locations/Items/Objects of Interest"?
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Master
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Standard
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  • 1800.0
Expert
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Objective
  • Mission completion time
  • Completion time
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  • I think most sections that we use under Explorable Areas apply to missions too: * How about a section "NPCs"? * How about a section "Mobs" or "Monsters"? * How about a section "Bosses"? * I'd rather rename the section "Elite Skill Captures" to "Bosses". The missions up to the Crystal Desert have lots of bosses, but none with elite skills. And we don't want to leave this section blank for these missions, do we? * I'd suggest to use the profession icons for the listing of bosses, like I have done in Divinity Coast (mission). What do you think? * How about a section "Locations/Items/Objects of Interest"? Should we add some or all of these to the mission template? --Tetris L 18:51, 5 Oct 2005 (EST) I agree on "Monsters" and "Bosses". But I don't think we need sections for NPCs or Stuff of Interest. Those topics should be covered sufficiently in the walkthrough. --Eightyfour-onesevenfive 19:46, 5 Oct 2005 (EST) I like the icons, though it is not a priority for me. I think we are starting to OD on icons. :) With regards to Sections. I disagree. A mission overview is a description of how to do the mission. It is not a desciption of the explorable area where the mission is done. Now, a mission area article could include those sections. But in 99% of the time, it's useless because the description of how to interact with them is in the overview. For now, I suggest we use the "Notes" section in each overview to mention interesting info like the quest by Grun to his wife in Fort Ranik. With regards to boss listing (vs elite) in missions, it maybe cool for completeness, but it is not that useful. Before the Crystal Desert, no one cares about bosses. And before Lion's Arch, no one has Capture Signets. --Karlos 20:39, 5 Oct 2005 (EST) Karlos, three things: * "OD" on icons? What do you mean with "OD". Please translate to plain English for a non-native speaker. :) * Are you suggesting to split the mission articles yet again, into an article with the mission overview and an article about the area that the mission takes place in? I think it is confusing enough that we have the separation into (Mission) and (Location). But (Location) is about the starting outpost, not the explorable area. Should we add? (Area)? Please, no! This should remain in the mission overview. * I for one do care about bosses in missions before the Crystal Desert! Some of them offer some nice non-elite skills to capture that would otherwise not be available until you reach the skill trainers in the Southern Shiverpeaks. --Tetris L 21:10, 5 Oct 2005 (EST) Bump! Karlos? --Tetris L 17:48, 6 Oct 2005 (EST) OD - Overdose (noun) - An excessive dose, especially of a narcotic. --Rainith 01:00, 7 Oct 2005 (EST) In that case: Nah, you can never overdose on icons! They are simply the best way to display information. You get all the info at a glimpse, without having to read through any text. I'm all for using the profession icons anywhere where professions are shown in lists or tables. Much more than we currently do. --Tetris L 04:24, 8 Oct 2005 (EST) No, I was not suggesting that. I was saying that's how it would be done, if we were that desparate for the info, but as I said, there is hardly anything in an explorable mission area that won't be related to the mission. No God's statues, no NPC quest givers (except a few). Nothin that requires anything more than the Notes section. Icons are cool, I am just saying we are starting to OD on those 6 profession icons, we are putting them everywhere. --Karlos 15:03, 8 Oct 2005 (EST) The profession icons make looking through a list which isn't sorted by profession much easier. It's simply the way the human brain works. 148.177.129.213 21:39, 10 Oct 2005 (EST) I, um, agree that there should be a section on "Mobs", and that "Elite Skill Captures" should be replaced by "Bosses". I'm not sure if it's appropriate for me to edit the Project Page though. -PanSola 00:39, 9 December 2005 (UTC) Bump, my position on this issue remains the same. -User:PanSola (talk to the Image:Follower of Lyssa.png) 16:59, 23 June 2006 (CDT) I agree with you. I think the mission pages should be split into two sections. Top section containing the mission specific info, goals, walkthru, etc... Second section something like a mini location entry, with mob info, npcs, etc... --Rainith 20:07, 23 June 2006 (CDT)
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