About: Pickle Inspector   Sponge Permalink

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Pickle Inspector is one of the main playable characters of the Problem Sleuth adventure. Pickle Inspector is a somewhat socially awkward acquaintance of both Problem Sleuth and Ace Dick. He first appears in PS#131, seen in his office while Problem Sleuth is spying on him. While he is physically rather weak, his enormous Imagination stat is quite useful in the imaginary universe, where he can conjure candy-based weaponry and transform himself in various ways, resulting in a plethora of alternate Pickle Inspectors with varying but still very powerful abilities.

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  • Pickle Inspector
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  • Pickle Inspector is one of the main playable characters of the Problem Sleuth adventure. Pickle Inspector is a somewhat socially awkward acquaintance of both Problem Sleuth and Ace Dick. He first appears in PS#131, seen in his office while Problem Sleuth is spying on him. While he is physically rather weak, his enormous Imagination stat is quite useful in the imaginary universe, where he can conjure candy-based weaponry and transform himself in various ways, resulting in a plethora of alternate Pickle Inspectors with varying but still very powerful abilities.
  • Tier: 8-C, much higher depending on level of imagination | At least Low 7-B, Low 2-C with Sniper Rifle/Sextant | At least Low 2-C Name: Pickle Inspector Gender: Male Age: Unknown Classification: Human? Powers and Abilities: Imagination, reality manipulation, teleportation, duplication, time travel, matter manipulation(Transformed flesh into candy), shapeshifting, conjuration, telekinesis. Lifting Strength: Below Average (Struggled to lift a metal tile), much higher with imagination | Unknown (Lifted an anchor which Problem Sleuth and Ace Dick struggled to barely move) | Immeasurable Stamina: Low
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  • Tier: 8-C, much higher depending on level of imagination | At least Low 7-B, Low 2-C with Sniper Rifle/Sextant | At least Low 2-C Name: Pickle Inspector Gender: Male Age: Unknown Classification: Human? Powers and Abilities: Imagination, reality manipulation, teleportation, duplication, time travel, matter manipulation(Transformed flesh into candy), shapeshifting, conjuration, telekinesis. Attack Potency: Building level (Casually tore a building from the ground using telekinesis), much higher depending on level of imagination | At least Small City level (Much, much stronger than the Candy Corn Vampire and Gummy Worm Zombie), Universe level+ with Sniper Rifle/Sextant (Wounded Demonhead Mobster Kingpin as fast as he could regenerate) | At least Universe level+ (Wiped out Demonhead Mobster Kingpin's last health bar in his second form, copied himself infinitely, forming the particles that make up the universe, past, present, and future) Speed: Unknown | Unknown (One of the slowest characters in the comic. Due to his incredibly low speed stat, he moves several inches per minute), much higher reactions | At least Relativistic+ (Accelerated to near lightspeed in order to collide with an explosion that would take out DHMK's second health bar), Omnipresent after multiplying (Made up every single particle of existence in the past, present, and future) Lifting Strength: Below Average (Struggled to lift a metal tile), much higher with imagination | Unknown (Lifted an anchor which Problem Sleuth and Ace Dick struggled to barely move) | Immeasurable Striking Strength: Unknown (Absolutely physically pathetic), much higher with imagination) | At least Unknown (Far stronger than Candy Corn Vampire and Gummy Worm Zombie), Universal+ with Sniper Rifle/Sextant | At least Universal+ Durability: Human level, higher with imagination | At least Small City level (Much more durable than Problem Sleuth) | At least Universe level+ (Resisted Black Hole Mobster Kingpin's gravitational pull, although his clones were destroyed by their own ultimate attack) Range: Universal. Stamina: Low Standard Equipment: Handgun and sniper rifle. Intelligence: Very high. He defeated Death in a game of Wizard's Sudoku. | The same | Omniscient (Makes up everything in the past, present, and future) Weaknesses: Pickle is physically pathetic, and is kind of a pushover. * Disconcerting Ogle: At its weakest, Pickle Inspector simply stares at his opponent and makes them uncomfortable. At its strongest, Pickle Inspector fires deadly lasers from his eyes. * Pickle Replicsimile: Pickle Inspector splits himself into a number of duplicates. * Temporal Replicsimile: Pickle Inspector splits himself into two duplicates, one of which travels forwards in time, and one of which travels back in time. Later, his clones do this infinitely, becoming the particles that make up the universe. * Temporal Replicollision: Pickle Inspector's ultimate attack. One of his clones accelerates at near-light speeds before launching itself at the target in a suicide attack. Two of his clones used this attack on Demonhead Mobster Kingpin, dealing enough damage to wipe his second lifebar out. * Tootsie Roll Frankenstein:' Pickle Inspector's Gambit Schema. Basically completely useless, as even if it does increase his strength exponentially, he becomes so slow it would take him days to travel across a small boat. Key: Pickle Inspector | Tootsie Roll Frankenstein | Part-Pickles
  • Pickle Inspector is one of the main playable characters of the Problem Sleuth adventure. Pickle Inspector is a somewhat socially awkward acquaintance of both Problem Sleuth and Ace Dick. He first appears in PS#131, seen in his office while Problem Sleuth is spying on him. While he is physically rather weak, his enormous Imagination stat is quite useful in the imaginary universe, where he can conjure candy-based weaponry and transform himself in various ways, resulting in a plethora of alternate Pickle Inspectors with varying but still very powerful abilities. Pickle Inspector is a bit more off kilter than his two compatriots, and when we initially discover him he is trapped in his office like the others, albeit a bit farther along than Problem Sleuth in that he is already hiding in his fort. Despite him being an Inspector, he has no phone with which to field calls from Nervous Broads, and it may bring to question why he's there or even why he's an Inspector in the first place. Pickle Inspector lacks the Hard-Boiled mentality of the other two Sleuths, and is very polite and mannerly as he goes about his business. Pickle Inspector is not a complete ninny, however, and will take any female attention he can get, even if they're conjured from his own Imagination. When Problem Sleuth visits him from the imaginary universe, he gives a disgruntled look and bars his door shut with solid steel. It appears that Pickle Inspector had no real plans to really try to get out of his office. That is, until you take control of him and mess it all up. Pickle Inspector's Statistics: Pickle Inspector has terrible Vim and Pulchritude statistics, giving him little to no use in most cases in the real world, and serves as an effective pack mule to carry non-essential items. However, he has secondary traits that give him an advantage over the other two sleuths. He has a very good Height attribute-- in fact, the highest natural one-- and can make use of it to reach for items not usually accessible. His other helpful trait is his Etiquette Monstrance, which holds seven of possible nine Mannercite Shards, and his polite demeanor allows him to modify his meager Pulchritude, providing him with an alternate means of solving puzzles -- Get others to do it for him. Fortunately, since most of the danger in the game is involved within the imaginary universe, Pickle Inspector is more at ease there with his variety of Imagination-based abilities. He is able to summon candy based objects, which can be used for support and offense. While Pickle Inspector usually does not directly involve himself in fighting, and tends to run away when feeling disconcerted, his support has kept Team Sleuth alive on more than one occasion through the provision of arms and armor that are more suitable for use in that realm.
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