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An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A sigil in the simplest of words is a magical symbol. They are normally created by each energy worker independently so that it can serve a very specific function. Since sigils are typically very specific, they are very rarely re-used; in fact, this is much frowned upon. Sigils, in a way, are man's way of 'bending the rules' in a way that does not require mass bloodshed. Sigils are made with a certain desire; it is built into it. When the sigil is used, that desire comes to fruition.

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  • Sigil
  • Sigil
  • Sigil
  • Sigil
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  • A sigil in the simplest of words is a magical symbol. They are normally created by each energy worker independently so that it can serve a very specific function. Since sigils are typically very specific, they are very rarely re-used; in fact, this is much frowned upon. Sigils, in a way, are man's way of 'bending the rules' in a way that does not require mass bloodshed. Sigils are made with a certain desire; it is built into it. When the sigil is used, that desire comes to fruition.
  • <default>Sigil</default> Type ID Level Location Sub-Areas Leader Inhabitants Factions Cults Exits Appearances Sigil is the hub of the Great Wheel, a city at the center of the Outlands, the most balanced of neutral areas at the center of the planes. Also known as the "City of Doors" for the multitude of portals to other planes of existence and the Cage since those portals are the only way in or out, it is the setting for most of Planescape: Torment.
  • The city of doors - Ruled by the Lady of Pain, a neutral ground for the Planewalkers to meet & trade.
  • Sigils are Death knight-specific relics. Relics replace Ranged weapons for Death knights, Druids, Paladins, and Shamans, and typically give significant bonuses to a single spell rather than a general stat bonus of ranged weapons.
  • Sigil to znak graficzny który ma odzwierciedlać w prosty sposób Temat Kręgu i pozwalać mu na łatwiejszą komunikacje z pozostałymi Przebudzonymi. Magowie na swych sztandarach umieszczają je wraz z Wielkimi Prawami czy osiągnięciami by w plastyczny sposób przedstawić tym kim są i co zrobili, skracając tym samym swój Protokół . Używają też Sigili do pieczętowania wiadomości czy oznacza nią własności Kręgu ( w tym artefaktów czy grimuarów ), ułatwiając tym samym udowodniane do przynależności do ich konkretnej grupy danego przedmiotu. Kategoria:Mag: Przebudzenie
  • A Sigil (シジル Shijiru?) is a magic symbol used to represent certain subjects according to Idol Theory. Most often in Western magic it represents an angel.
  • A sigil (/ˈsɪdʒəl/; pl. sigilla or sigils; from Latin sigillum "seal") is a symbol used in magic. The term usually refers to a type of pictorial signature specific to a demon or other types of entities.
  • Villains can find her on the Clear out the Midnight Squad mission from Darrin Wade for levels 25-29.
  • thumb|200px|Ilustracja przedstawiająca Sigil z Planar Handbook ed. 3,5 thumb|250px|Sigil w czwartej edycji Dungeons & Dragons thumb|300px|Sigil w czwartej edycji Dungeons & DragonsSigil to miasto znajdujące się na szczycie Iglicy. Znane jest jako Miasto Drzwi (ang. City of Doors) z powodu niezliczonych portali. W przeciwieństwie do Iglicy, nie jest ono objęte polem antymagii. Obecnym władcą miasta jest enigmatyczna Pani Bólu, która broni Miasta przed bogami. Sigil jest zbudowane na wewnętrznej stronie kamiennego torusa [1] - nic więc dziwnego, że większość pierwszaków dostaje mdłości, patrząc w górę. thumb|380px|Sigil __TOC__
  • Image:Sigil (Status Effect).png For adventurers entering into a pact of service with the Allied Forces, the Sigil effect can be acquired by speaking with an Allied Officer. A variety of beneficial effects can be added to the Sigil at the cost of some Allied Notes. There are also some instances where defeating a monster while bestowed with Sigil will result in the dropping of crystals. The application of the Signet, Sanction, Sigil, Ionis effects are mutually exclusive and will overwrite each other.
  • Sigil was a Shard Jedi and an Iron Knight.
  • Sigil podría representar lo siguiente: * Sigil, un mineral utilizado en los sables de luz. * Sigil, el nombre de un tipo de caza utilizado por los piratas Nym en el juego Star Wars: Starfighter. * el sistema Sigil. * Sigil, una miembro de la Hermandad del Resplandor Glorioso.
  • Pieczęcie to specyficzne dla Rycerzy Śmierci relikwia. Relikwia u Druidów, Rycerzy Śmierci, Paladynów i Szamanów zastępują slot opancerzenia dla broni dystansowej. Posążki głównie dodają bonus do pojedynczych zaklęć, w przeciwieństwie do broni dystansowych, które dodają premie do statystyk.
  • Sigil is a demiplane and one of the largest cities in the planes.
  • Sigil - die Stadt der Türen - bildet die stets bereisten Kreuzungen des Universums, voll von Portalen, welche zu jedem Platz im Univesum einen Weg bietet.
  • Sigil is a city-plane, constructed on the inside surface of a toral plane so completely that there are almost no edges to the city, save where the sky adheres. It is said that one can go from Sigil to anywhere, as portals exist throughout the city to every part of every plane. Thus it holds the nickname, The City of Doors. The architectural style of Sigil varies throughout, from great Dwarven strongholds to majestic Elven towers. It is divided into six wards.
  • Sigil was a planet in the Sigil system. The Sith Terrak Morrhage trained there.
  • Using a sigil puts the slot itself on cooldown, so swapping sigils for multiple effects is not possible.
  • A sigil is a device associated with the supernatural.
  • Sigil (pronounced /'sɪg.ɪl/), also frequently known as the Cage or the City of Doors, is a city-state and the supposed center of the multiverse which includes the Prime Material Plane and all other known planes according to some forms of the Great Wheel cosmology.
  • Sigil, the City of Doors, is a demiplane. It is a massive city with sections connected to each of the planes of existance in the Astral Sea, the Elemental Chaos, the mortal world, the Feywild and the Shadowfell. The citizens reflect the plane nearest where they dwell and many creatures from the domains live in the city. However, it is hardly peaceful. With such a large and mixed population, Sigil is known for crime and violence against the poor, foolish or those not careful. Vecna desires control of Sigil as part of his plan to reshape the cosmos and become the only god in existance.
  • The galaxy has it's fair share of ghost stories; whispered tales of supernatural beings of mysterious origin and capricious intent, shadowy folklore that haunts the psyche of a thousand generations, all while being dismissed as baseless rumors born of fear and superstition. Within the confines of the Corribra Sector, those ghost stories speak of a dread specter, a masked daemon who preys upon the unwary and decorates their corpses with a fell rune to mark his kill. To some he is the Dreadwalker, to others the Masked Ghost, but all native Corribrans name him Sigil, the Terror of Opleia.
sameAs
Leader
Fam
Era
  • *New Republic Era *New Jedi Order Era
Alignment
  • każdy
Bonus
  • 5(xsd:integer)
  • 90(xsd:integer)
dcterms:subject
Apprentices
  • *Loros Val *Unidentified Equine Jedi
worships
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