Telekinetic Push is the Advent's primary anti-strikecraft crowd control ability, and is a must have against large swarms of hostile bombers that can inflict severe damage before fighters are able to kill them. The ability sends out a telekinetic burst from the Halcyon that pushes all hostile strikecraft within range away from the ship, while dealing physical damage. It is not very effective at killing strikecraft by itself, but it can prevent them from attacking and assist fighters and Defense Vessels' efforts to destroy them. Note that bombers directly attacking the Halcyon may be able to close in and fire their weapons before the ability activates on autocast.
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| - Telekinetic Push is the Advent's primary anti-strikecraft crowd control ability, and is a must have against large swarms of hostile bombers that can inflict severe damage before fighters are able to kill them. The ability sends out a telekinetic burst from the Halcyon that pushes all hostile strikecraft within range away from the ship, while dealing physical damage. It is not very effective at killing strikecraft by itself, but it can prevent them from attacking and assist fighters and Defense Vessels' efforts to destroy them. Note that bombers directly attacking the Halcyon may be able to close in and fire their weapons before the ability activates on autocast.
- Project a cone of psychic energy at your enemies, damaging and knocking them down.Power Interactions : Enemies take additional damage when Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned or when you have Resonance.Control Role : Stuns enemies. Damage Role: Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle. Increases all damage by 35% until the hit counter resets.
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| - Telekinetic Push is the Advent's primary anti-strikecraft crowd control ability, and is a must have against large swarms of hostile bombers that can inflict severe damage before fighters are able to kill them. The ability sends out a telekinetic burst from the Halcyon that pushes all hostile strikecraft within range away from the ship, while dealing physical damage. It is not very effective at killing strikecraft by itself, but it can prevent them from attacking and assist fighters and Defense Vessels' efforts to destroy them. Note that bombers directly attacking the Halcyon may be able to close in and fire their weapons before the ability activates on autocast.
- Project a cone of psychic energy at your enemies, damaging and knocking them down.Power Interactions : Enemies take additional damage when Dazed, levitated, knocked back, knocked down, juggled, rooted or stunned or when you have Resonance.Control Role : Stuns enemies. Damage Role: Resonance is amplified and restores Power; this ability can trigger this effect once per Resonance cycle. Increases all damage by 35% until the hit counter resets.
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