About: Witch (monster)   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress.

AttributesValues
rdf:type
rdfs:label
  • Witch (monster)
rdfs:comment
  • The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress.
Level
  • 25(xsd:integer)
dcterms:subject
aff magic
  • 20(xsd:integer)
lifepoints
  • 100(xsd:integer)
Examine
  • The hat's a dead give away.
Poisonous
  • No
removal
  • 2006-12-12(xsd:date)
Always Drops
  • Bones
aff ranged
  • 40(xsd:integer)
Attack style
  • Magic
slaylvl
  • No
Aggressive
  • No
removalupdate
  • Animal Magnetism
immune to poison
  • No
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Name
  • Witch
Members
  • No
Update
  • Newsletter 1
Style
  • Magic
Release
  • 2001-01-21(xsd:date)
LP
  • 100(xsd:integer)
abstract
  • The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress. Witches originally had ten hitpoints, or 100 life points, and were very seldom fought by players. Witches used magic and were not immune to poison.
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