The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress.
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| - The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress.
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abstract
| - The Witch was a former level 25 monster that resided in Draynor Manor, the Black Knights' Fortress, and a small house south of Al Kharid. During the Animal Magnetism quest update, the Draynor Manor witch was secretly switched to a non-attackable NPC and her appearance was slightly changed. The Black Knight witch was never within attacking range and become unattackable with the first Black knight's Fortress rework, and the witch south of Al Kharid also became non-attackable with the Sorceress's Garden update, as she was turned into the Sorceress. Witches originally had ten hitpoints, or 100 life points, and were very seldom fought by players. Witches used magic and were not immune to poison.
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