About: The Entertainer (comic story)   Sponge Permalink

An Entity of Type : dbkwik:resource/Z2bGbqWeSeHQoumg8p8Gog==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Second Doctor lands on an unknown world dominated by an opulent palace. Within seconds he is captured and brought before the palace's principal resident, Heinrich Karl. The world's wealthiest man, Karl is bored with his comfortable existence and desperately seeks amusement. He gives the Doctor an odd vehicle, then sends his servant, James, in pursuit — with a scimitar. As the Doctor travels on the roads around the palace, Karl reorients the pathways with the flick of a switch. This leads the Doctor on an unpredictable journey, which Karl ultimately finds amusing. With his thirst for entertainment finally sated, Karl lets the Doctor depart.

AttributesValues
rdf:type
rdfs:label
  • The Entertainer (comic story)
rdfs:comment
  • The Second Doctor lands on an unknown world dominated by an opulent palace. Within seconds he is captured and brought before the palace's principal resident, Heinrich Karl. The world's wealthiest man, Karl is bored with his comfortable existence and desperately seeks amusement. He gives the Doctor an odd vehicle, then sends his servant, James, in pursuit — with a scimitar. As the Doctor travels on the roads around the palace, Karl reorients the pathways with the flick of a switch. This leads the Doctor on an unpredictable journey, which Karl ultimately finds amusing. With his thirst for entertainment finally sated, Karl lets the Doctor depart.
dcterms:subject
dbkwik:tardis/prop...iPageUsesTemplate
doctor
  • Second Doctor
Publication
  • TV Comic Holiday Special 1969
Series
Release Date
  • 1969(xsd:integer)
Name
  • The Entertainer
Format
  • Monochromatic comic; 2 pages
PREV
  • The Champion
abstract
  • The Second Doctor lands on an unknown world dominated by an opulent palace. Within seconds he is captured and brought before the palace's principal resident, Heinrich Karl. The world's wealthiest man, Karl is bored with his comfortable existence and desperately seeks amusement. He gives the Doctor an odd vehicle, then sends his servant, James, in pursuit — with a scimitar. As the Doctor travels on the roads around the palace, Karl reorients the pathways with the flick of a switch. This leads the Doctor on an unpredictable journey, which Karl ultimately finds amusing. With his thirst for entertainment finally sated, Karl lets the Doctor depart.
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