[[Category:]] Mislead is an illusion spell that turns the caster invisible and creates an illusory double.
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| - [[Category:]] Mislead is an illusion spell that turns the caster invisible and creates an illusory double.
- Level: , , , Components: S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: You/one illusory double Duration: 1 round/level (D) and concentration + 3 rounds; see text Saving Throw: None or Will disbelief (if interacted with); see text Spell Resistance: No
- mis- + lead
- Mislead renders the wizard invisible and teleports him a few feet away from his original position.
- 5th-level illusion Casting Time: 1 action Range: Self Components: S Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
- You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
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| - [[Category:]] Mislead is an illusion spell that turns the caster invisible and creates an illusory double.
- You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose. You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
- Level: , , , Components: S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: You/one illusory double Duration: 1 round/level (D) and concentration + 3 rounds; see text Saving Throw: None or Will disbelief (if interacted with); see text Spell Resistance: No
- mis- + lead
- Mislead renders the wizard invisible and teleports him a few feet away from his original position.
- 5th-level illusion Casting Time: 1 action Range: Self Components: S Duration: Concentration, up to 1 hour You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose. You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surrounding.
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