About: Mothership Zeta bugs   Sponge Permalink

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File:Icon xbox360.pngFile:Icon ps3.png When standing on the Bridge trying to shoot the other alien ship the character may randomly explode after a couple of seconds. * File:Icon xbox360.png A number of issues, including texture bugs and crashes, may result from cache issues and can be fixed by clearing the cache. Occasionally, these bugs may also correct themselves over time. * Cache issues may cause the game to freeze when teleporting from the Bridge to the Engineering Core. * Cache issues may cause the game to freeze when teleporting from the Capital Wasteland to the Bridge while over-encumbered. * Cache issues may occasionally cause some characters' foreheads to become invisible after accessing the Bridge. The glitch seems to affect Elliott and Somah more than other charac

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  • Mothership Zeta bugs
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  • File:Icon xbox360.pngFile:Icon ps3.png When standing on the Bridge trying to shoot the other alien ship the character may randomly explode after a couple of seconds. * File:Icon xbox360.png A number of issues, including texture bugs and crashes, may result from cache issues and can be fixed by clearing the cache. Occasionally, these bugs may also correct themselves over time. * Cache issues may cause the game to freeze when teleporting from the Bridge to the Engineering Core. * Cache issues may cause the game to freeze when teleporting from the Capital Wasteland to the Bridge while over-encumbered. * Cache issues may occasionally cause some characters' foreheads to become invisible after accessing the Bridge. The glitch seems to affect Elliott and Somah more than other charac
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  • File:Icon xbox360.pngFile:Icon ps3.png When standing on the Bridge trying to shoot the other alien ship the character may randomly explode after a couple of seconds. * File:Icon xbox360.png A number of issues, including texture bugs and crashes, may result from cache issues and can be fixed by clearing the cache. Occasionally, these bugs may also correct themselves over time. * Cache issues may cause the game to freeze when teleporting from the Bridge to the Engineering Core. * Cache issues may cause the game to freeze when teleporting from the Capital Wasteland to the Bridge while over-encumbered. * Cache issues may occasionally cause some characters' foreheads to become invisible after accessing the Bridge. The glitch seems to affect Elliott and Somah more than other characters. * Portions of the Earth's surface may become invisible after destroying the attacking alien ship. Clearing the cache seems to fix this. * File:Icon xbox360.png Certain teleporters may stop working. Reloading a previous save, creating a new save and reloading that, or restarting the game may fix the problem. * After destroying the Cryo Lab generator, it may become impossible to leave the area through either the teleporter or the doors ("Requires Key"). Signing out of Xbox LIVE and reloading a save may fix the teleporter. * The Maintenance Level teleporter may be lit up but nonfunctional. Restarting the console should fix the problem. * File:Icon xbox360.pngFile:Icon ps3.png When returning to the Mothership after completing the DLC, the teleporters to and from the Engineering Core as well as the teleporter back to Earth may malfunction and stop working, stranding you in space. This may be fixed by restarting the console or loading a previous save that is not an autosave. * File:Icon xbox360.png Crashes have been reported when entering certain areas after completing Mothership Zeta. * Crashes have been noted when attempting to enter the Museum of History, or Underworld beyond it. * Crashes have been noted when one fast travels to Rivet City after completing Mothership Zeta, and then attempts to leave. * Crashes have been noted when attempting to enter Tenpenny Tower. * Crashes have been noted when trying to fast travel to any location after returning to the Wasteland. * File:Icon xbox360.png Conflicts with other quests' scripting have been reported. * If, prior to starting Mothership Zeta, you completed Tranquility Lane by activating the Failsafe terminal, then multiple Chinese soldiers may appear in the Cryo Lab if Elliott is with you. * Attempting to enter the Bridge after completing the unmarked quest Election Day may cause the game to freeze. * If you have not yet completed Who Dares Wins upon entering Mothership Zeta, the game may alert you that you've discovered the presidential metro location. The "Who Dares Wins" quest now has "enter the presidential metro" marked as completed. * After completing Mothership Zeta, if you have not already triggered the events at Andale, when you arrive there, the residents may all be standing around the shed, and upon approaching them they will confront you about why you were poking around in the shed, regardless of the fact that you had just arrived. * File:Icon xbox360.png Sometimes after completing the Space Walk, a guardian drone can be found on the teleporter you arrived in. * File:Icon xbox360.png Sometimes after completing the Space Walk, the teleporter normally used by Sally, Elliott, Paulson, and Somah will be on before the button is pressed. This prevents your allies from appearing when pressing the button, locking you out of the Space Walk, the teleporter, and the following room. Restarting your console will fix this. * File:Icon xbox360.png If your teleporters have all frozen (normally starts at the Death Ray hub teleporter) and reloading and restarting won't fix this. You need to delete your latest saved games, from the area the glitch started, one by one until they work again. It may also work to leave the Biological research area, save your game, return to the 360 dashboard, and start the game up again. Return to the teleporters and repeat as necessary. It may also work to save your game next to the teleporter you wish to enter then restart your console. You may then be able to enter the teleporter. * File:Icon xbox360.png If you target enemies as they are waking up from hibernation (standing inside the cryo-pod but targetable) in V.A.T.S, you may become trapped in V.A.T.S and have to reload your save. * File:Icon xbox360.png When destroying the generators, if the player enters the Engine Room and kills all the enemies there before destroying the last generator, the game will not register the deaths of the aliens. The red cursors will appear, footsteps could be heard, and the player will also be attacked even though the alien corpses are clearly visible. The only way to fix this is by going around and shooting all the corpses of the already-dead aliens. * File:Icon xbox360.png If you attack Toshiro Kago and he becomes hostile, Elliott may run away and disappear from the game. * File:Icon xbox360.png When you fight through the Waste Disposal area and get to the end, the teleporter matrix may not work. This stops you from completing the DLC unless you reload a previous save and then avoid Waste Disposal. * File:Icon xbox360.png Toshiro Kago may simply pick up a combat knife somewhere to use instead of his Samurai's sword. * File:Icon xbox360.png In the Experimental weapons area, there is a chamber where radscorpions and raiders spawn in a room below for you to test your weapons on. Occasionally, albino radscorpions may start spawning constantly (around 20 were noted) and will stand around trying to find a way to attack you. The Xenotech Expert perk may also be awarded even if you didn't attack any of the targets. * File:Icon xbox360.png Sometimes, when the player picks up the Drone cannon Ex-B (correctly labeled on the floor), it will turn into a regular drone cannon. * In this case the Ex-B can often be found on the "corpses" of the destroyed bots, the Ex-B stays attached and falsely named regular drone cannons drop to the floor. * File:Icon xbox360.png After you blow up the controls on the wall in the Robot assembly room, you can actually walk through the glass right beside the wall and be in the assembly line. Nothing except the glass around it is solid. * File:Icon xbox360.png If you die or change the difficulty immediately after using the first healing arch there is a possibility that further healing arches will not be usable, either to heal or modify (although the options do appear, choosing to activate an arch does nothing). * Exiting the game and restarting can fix this bug. * File:Icon xbox360.png If the player completes "This Galaxy Ain't Big Enough..." quest, heads back to the Capital Wasteland, and then returns to the Mothership, Paulson will still be there, but the non-player characters will tell you that he left the ship. * File:Icon xbox360.png Save games may become unloadable (crashing on the loading slides) after saving on the ship. Pre-abduction saves appear to be unaffected. * Fix (does not work all the time): restart the main quest in Mothership Zeta, save, then load the original unloadable file. * File:Icon xbox360.png Sometimes while fighting an alien, it will just disappear and may reappear right behind you or somewhere else nearby. * File:Icon xbox360.png While in the Cryo chambers with Elliott's fallen unit, if you run in to the back room and unfreeze the two living members before Elliott enters the room and begins dialogue, the doors can lock, permanently preventing any kind of exit. * File:Icon xbox360.png When, after completing the "Among the Stars" quest, you meet up with Sally and Somah, the hologram of the alien might not appear. This breaks the scripted event: the door will not unlock, and all you can do is stand there and stare at the Earth through the window in the ship. Keeping Elliott alive may prevent this bug. * File:Icon xbox360.png If you freeze yourself using certain machines in the Cryo Lab, save while frozen, and then load that save, you may never thaw. The save won't be usable. * File:Icon xbox360.png Teleporting out of the Cryo Lab before the generator explodes may prevent the game from recognizing the explosion... but may also prevent you from ever re-entering the Cryo Lab to try destroying the generator again. Reloading a previous save is the only fix. * File:Icon xbox360.png In the Cryo lab, if you freeze Elliott, you will be able to pickpocket him when he is on the floor without negative Karma. * File:Icon xbox360.png After the Space Walk, Somah may not teleport to the Observation deck with the others. If you teleport back to the Engineering Core, she will still talk about the Death ray and give you the quest to destroy it. Then if you teleport back, she follows. * File:Icon xbox360.png After falling from the elevator in the Maintenance Level, jumping up the scrap pile to the character's rear may result in being trapped and requiring a reload. * File:Icon xbox360.png Completing the Space Walk may break any Chinese stealth armor in your inventory. * File:Icon xbox360.png After a certain point in Mothership Zeta, you might not be able to use the health generators. * File:Icon xbox360.png After using the teleporter to access the ship's bridge, upon walking forward your character falls through the ship. After reloading the save you are unable to walk forward and your shots will stay in mid-air. If the rounds are explosive, they will NOT explode. * File:Icon xbox360.png Trying to acquire the 2nd drone cannon Ex-B may cause the game to crash when trying to pick it up. * File:Icon xbox360.png Each time Somah and Elliott Tercorien needed to use a teleporter (to escape the Cryo storage area for Tercorien and to get down from the 2nd floor to the first floor in the Robot assembly section for Somah), they would freeze on or near the teleporter and would not follow. The dialogue box would not open up to ask them to continue to follow. In each case it was necessary to return to a prior save and start over. Eventually the bug will stop occurring and the non-player characters would assist as intended. * While working on destroying the mothership power generators in the 3 sections needed for the quest "Among the Stars", the Paulson character died while in the hangar, so bug is untested on him. * File:Icon xbox360.png After getting to the Observation deck with Sally, Paulson, Elliott and Somah, ALL of the characters may just stand there and do nothing, halting the progress through the Mothership. * File:Icon xbox360.png After getting the Xenotech Expert perk and moving on to the Experimentation lab, your character will simply disappear in 3rd person mode. * This can be fixed by restarting the Xbox. * File:Icon xbox360.png If you have a follower before beginning Mothership Zeta, tell them to wait at your house (Megaton or Tenpenny Tower). Then, when you complete "This Galaxy Ain't Big Enough…" and upon return to the Wasteland, your follower will come running at you and begin following. Because of this, the game thinks you have no follower and it will be possible to hire another follower. (if you have taken in Dogmeat as a follower and he is either following you, waiting somewhere, or at Vault 101, you will have to kill him in order for this glitch to work). * File:Icon xbox360.png At the teleporter leading from Biological research to the Death ray hub, when all of your teammates are standing idly by, waiting for you to enter ahead of them, if you attack Elliott with sufficient damage to the legs (possibly so that his now "fleeing" status would realize that it cannot outrun you, and thus choose the next best option) he will escape from you into the teleporter which leads to the Death ray hub. However, once you pass through the device, he does not appear on the other side, as per the flow of the story. * File:Icon xbox360.png It is possible that after downloading Mothership Zeta that the previous installation such as The Pitt and Operation: Anchorage will become inactive with weapons and armor from them missing. Not fixed by restarting game or by loading previous save. (Might be fixable by deleting all the FO3 DLCs and reinstalling them after clearing the cache and re-patching.) * File:Icon xbox360.png It is possible that after the installation of Mothership Zeta that your character will no longer have the ability to gain experience and that previous saves will become corrupt with the same glitch. * File:Icon xbox360.png After you equip one of the Alien atomizers there is a very small chance that you won't be able to drop it or change weapon (the Pip-Boy will still show as if you had two guns equipped at the same time.) If you will equip another weapon it'll show that you have no ammunition for it. Changing back to the Atomizer will render it invisible in your hand. In order to get rid of the glitching Atomizer you must put everything you have in the container and then simply pick everything but the Atomizer up. The patch seems to fix this bug. * File:Icon xbox360.png After defeating the enemy ship, it is possible for Elliott Tercorien to become frozen in one place, any attempt to converse with him simply creates a black box where text should appear. After a few minutes, he should unfreeze and act as normal. * Sometimes after freezing he will occasionally move and then re-freeze in his new position, and you will still be unable to converse with him. * File:Icon xbox360.png If you had followers in your control when you were beamed up into the ship, you may receive a message in the middle of the Mothership Zeta quests stating that they have died, even if it is a follower as tough as the Broken Steel-enhanced Fawkes, whose health is extremely high. To fix this, you must revert to before you were beamed up into the ship, and make sure that all your followers are fired and get back to their respective "home zones" safely. Then you may begin the quest. * File:Icon xbox360.png Sometimes when Sally will spawn out of her holding cell, you can simply run up to her and talk, skipping the First Module. However if this happens, and you skip the Module, Somah might stay near the Module and won't follow the player for the rest of the add-on. * File:Icon xbox360.png Sometimes there may be invisible walls and you will simply be unable to move anywhere. Usually occurs randomly in the game.
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