abstract
| - Unsummon is an ability that causes the specified unit to return to the staging area, with the same ready value as the victim card specified. Unsummon can affect immune allies but not immune enemies. A handful variety of this ability is available:
* Unsummon Any Imp - At the end of its turn, Targets 1 random enemy Imp. If no enemy Imps are available, targets the leftmost friendly Imp. All equipped artifacts on the victims are placed in graveyard (animated works).
* Unsummon Damaged - Before attack, targets a damaged friend with the lowest Health. The target is returned to the staging area, along with any equipped artifact.
* Unsummon Enemy - Targets 1 random enemy. All equipped artifacts on the victims are placed in graveyard (animated works).
* Unsummon Foe - Targets 1 random enemy. All equipped artifacts on the victims are placed in graveyard (animated works).
* Unsummon Self - Targets self. Important to notice, there is a mechanism on how the card is affected by status damage.
* When the unit unsummons itself, it will firstly restore to original health and attack, then take damage from burning and poison. After that, all of the statuses are erased. For example, a diseased Void Hound will appear as 0 attack and 3 health upon second appearance, but if it is not diseased again it will have 1 attack and 4 health again, but the same stat if it is diseased and unsummoned for the second time. If the unit is poisoned by Sillikiatrix (Poison 4) it will appear as 1 attack and 0 health, however not dying except it is attacked. It is called the 0 health glitch.
* Unsummon Opposing Foe - Targets the opposing enemy of the unit. All equipped artifacts on the victims are placed in graveyard (animated works).
* Unsummon Weakest -
* Imps Unsummon - Targets 1 enemy for each friendly Imp in Play.
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