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F-Zero Dash is an upcoming game in the F-Zero series, and the first DS installment, released in late 2008. It was announced at the Nintendo Media Summit on April 10, 2008. It was developed at NDCUBE, who developed the first Game Boy Advance installment in the series, F-Zero Maximum Velocity in 2001. Instead of adopting full 3D graphics and a behind the car perspective like F-Zero X and F-Zero GX, it retains the Mode 7 perspective of the GBA and SNES installments and 2D scenery graphics, while the cars are rendered with polygons. Occasional course elements like loops, inclines, and banked turns are rendered in 3D as well. All 3D is cel shaded to fit in with the 2D.

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  • F-Zero Dash
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  • F-Zero Dash is an upcoming game in the F-Zero series, and the first DS installment, released in late 2008. It was announced at the Nintendo Media Summit on April 10, 2008. It was developed at NDCUBE, who developed the first Game Boy Advance installment in the series, F-Zero Maximum Velocity in 2001. Instead of adopting full 3D graphics and a behind the car perspective like F-Zero X and F-Zero GX, it retains the Mode 7 perspective of the GBA and SNES installments and 2D scenery graphics, while the cars are rendered with polygons. Occasional course elements like loops, inclines, and banked turns are rendered in 3D as well. All 3D is cel shaded to fit in with the 2D.
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  • F-Zero Dash is an upcoming game in the F-Zero series, and the first DS installment, released in late 2008. It was announced at the Nintendo Media Summit on April 10, 2008. It was developed at NDCUBE, who developed the first Game Boy Advance installment in the series, F-Zero Maximum Velocity in 2001. Instead of adopting full 3D graphics and a behind the car perspective like F-Zero X and F-Zero GX, it retains the Mode 7 perspective of the GBA and SNES installments and 2D scenery graphics, while the cars are rendered with polygons. Occasional course elements like loops, inclines, and banked turns are rendered in 3D as well. All 3D is cel shaded to fit in with the 2D. It is essentially a direct follow up to Maximum Velocity, as it will feature many of the same planets and vehicles while introducing some new ones. Again like Maximum Velocity and unlike F-Zero GX and the later GBA installments, no in depth story mode will be available. As it is a sequel to Maximum Velocity, the gameplay remains very similar, although several new features for the franchise are included. The first is the Strike Boost ability; While it can only be used for less time than a normal boost can, it damages any other vehicles you hit while using it and unlike the normal boost, after it is activated it remains active without having the button that activates it be held down. The second is Endurance Mode; A mode were you must race around a track with no recharge strip for as many laps as you can manage without losing your vehicle. The third major feature added is online multiplayer over Nintendo WiFi Connection for up to 8 players. The game will feature a track editor and ship with a special "Save Pak" that inserts into the GBA cartridge slot and provides 150 slots to save custom tracks that can be shared over local wireless or uploaded to an official Nintendo server to be downloaded by any owner of the game across the globe.
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