Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.
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| - Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.
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| Platform
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| Name
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| Genre
| - *Sci-fi
*MMO
*First-person shooter
*Combat flight simulator
*Space Combat Simulator
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| UK Date Released
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| ESRB
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| Website
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| Developer
| - Bungie Studios and Eidos Interactive
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| Publisher
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| US Date Released
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| Game modes
| - Free-for-all, Fractions, Fighters only, etc.
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| abstract
| - Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.
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