About: Battlestations: Halo   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.

AttributesValues
rdfs:label
  • Battlestations: Halo
rdfs:comment
  • Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.
dbkwik:halo-fanon/...iPageUsesTemplate
dbkwik:halofanon/p...iPageUsesTemplate
Platform
  • Xbox 360
Name
  • Battlestations: Halo
Genre
  • *Sci-fi *MMO *First-person shooter *Combat flight simulator *Space Combat Simulator
UK Date Released
  • TBD
ESRB
  • Mature
Website
Developer
  • Bungie Studios and Eidos Interactive
Publisher
  • Microsoft Game Studios
US Date Released
  • TBD
Game modes
  • Free-for-all, Fractions, Fighters only, etc.
abstract
  • Due to the fact that it is a ship based strategy game in space, it is easy to get lost. By using the Bridge view, this is easily avoided, as one can see everything with radar and sensors, and select targets with the targeting screen. The Player can also manually aim the MAC Cannon(s) (for UNSC ships) from this view. But, if one so desires, one can use the trailing camera 200m above and 400m behind the top of the ship. This give a better picture of a battle, but it is harder to aim weapon systems and you do not get the Radar or targeting feedback.
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