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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Wailing Death was a magical disease that ravaged the city of Neverwinter in Tarsakh and Mirtul of 1372 DR. Most of the citizens of the city were dead or dying within a tenday of the first reported case. Neverwinter did not fully recover from the effects of the disease for an entire decade and it left the city vulnerable to Netherese infiltration.

AttributesValues
rdfs:label
  • Wailing Death
rdfs:comment
  • The Wailing Death was a magical disease that ravaged the city of Neverwinter in Tarsakh and Mirtul of 1372 DR. Most of the citizens of the city were dead or dying within a tenday of the first reported case. Neverwinter did not fully recover from the effects of the disease for an entire decade and it left the city vulnerable to Netherese infiltration.
  • The Wailing Death is the magical plague that was crippling the city of Neverwinter at the start of the original campaign. The plague withdraws heat from its victims and puts them in great pain, eventually causing their death. Because of the plague's magical nature, it could not be cured via conventional means. Curing the plague and tracking down its source are central to the plot of the campaign.
Level
  • 56(xsd:integer)
dcterms:subject
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Name
  • Wailing Death
dbkwik:nwn/property/wikiPageUsesTemplate
ID
  • 1804(xsd:integer)
Race
  • Banshee
Location
abstract
  • The Wailing Death was a magical disease that ravaged the city of Neverwinter in Tarsakh and Mirtul of 1372 DR. Most of the citizens of the city were dead or dying within a tenday of the first reported case. Neverwinter did not fully recover from the effects of the disease for an entire decade and it left the city vulnerable to Netherese infiltration.
  • The Wailing Death is the magical plague that was crippling the city of Neverwinter at the start of the original campaign. The plague withdraws heat from its victims and puts them in great pain, eventually causing their death. Because of the plague's magical nature, it could not be cured via conventional means. Curing the plague and tracking down its source are central to the plot of the campaign. Spoiler warning: Plot and/or ending details follow. The only known cure is a potion made from the essences of the Waterdhavian creatures—a lock of dryad's hair, yuan-ti blood, a cockatrice feather, and the brain of an intellect devourer. The PC collects these reagents by sorting out Neverwinter's affairs in chapter one of the original campaign, eventually ridding the city of the disease. At first the cult member Desther escaped with the cure, but the PC manages to recover it. The plague was spread by cult members disguised as Helmites, in their "blessings". The reason for the plague was to both de-stabilize Neverwinter and to strengthen the cult's leader, Queen Morag. Every death caused by the plague channeled energy into Morag.
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