abstract
| - Nannasprite describes The Medium as "a ring of pure void, dividing light and darkness". The Medium seems to be the main body of the Incipisphere, with a kingdom of darkness outside of it relative to the four main planets and one of light within it. To be completely specific, Hussie defined it as terminating at The Veil. The main goal of Sburb is to reach the Medium and build up to The Seven Gates, eventually reaching the realm of Skaia at its center. The starting point of this journey is each player's individual planet. Each planet has something to do with the player's title and, more importantly, their personality. Imps, Ogres, and many other opponents must be fought by the players as they build upward. Strangely, players still receive electricity and internet access, even though the wires are clearly not connected to anything. Rose theorizes that the game provides these services so as to not give the players unnecessary handicaps - that is to say, navigating a dark house or being unable to communicate with other players in the session - early in the game. It should be noted that the trolls' planets were destroyed, one after the other, by Jack Noir and that they also lost their Prospit and Derse. So far, all void session planets have had themes of death and desolation. This is fitting, because this means the game is a void session, and cannot bear fruit. Whether this is an intentional game mechanic or a glitch remains unknown.
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