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Metagame refers to the decks or strategies in current competitive use that are having the greatest success in the professional play scene.

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  • Metagame
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  • Metagame refers to the decks or strategies in current competitive use that are having the greatest success in the professional play scene.
  • Metagame, also refered to as "Meta", refers to the gameplay in the Beyblade hobby which consists of how all Beyblade parts and combos currently stack-up against one-another in terms of performance. Top-tiers are also part of it, which mark the most successful Beyblade combos that "dominate" the metagame in question. The current Beyblade parts that have been recently placing high in tournaments include: Flash, Duo, and Phantom. Other notable parts also include: RDF, Variares, Blitz, AD145, WD, TH170, D, and Metal face bolts.
  • The War Room was announced in the first Battlefield Heroes trailer, and was originally meant to be implemented in the long run, but wasn't added to the game until April 18th 2013. From numerous quotes before this date, EAsy developers had hinted that the metagame would eventually be added, but there were too many other important things to do first.
  • From Wikipedia: "Metagame, literally "a game outside the game," is a prediction of how others will make decisions in a game based on their personality or their previous decisions. A metagame can exist in any game in which the opposition is human or portrays some sort of artificial intelligence and the competitors make choices. Metagaming is taking advantage of the metagame for purposes of winning more often."
  • Metagame refers to the Deck(s) in current competitive use that are having the greatest success. Specifically, when players talk about the metagame (or 'meta', for short), they talk about which Deck styles and strategies are the most dominant in their area of play. Typically, as metagame Decks become more common, Anti-Meta Decks appear in order to counter them. Being able to exploit the metagame is a critical skill in Yu-Gi-Oh!. People who consistently do well in tournaments such as the YCS all have two things in common: a comprehensive understanding of the meta and the ability to exploit it.
  • In gaming, a metagame refers to a set of commonly used strategies developed and employed by a competitive community. In competitive Smash, "the metagame" usually refers to the trends in strategy that appear in high-level play under tournament conditions, and these tactics are often the most influential. The metagame is not static; it evolves over time as players adapt to counter frequently used strategies, and new strategies are discovered or become popular.
  • The metagame is a commonly used tactic or strategy that is developed and employed in expert play and in the competitive community. In Smash, the metagame is a trend in strategy that is used during expert play inside smash tournaments. Metagames have the ability to change over time as strategies develop or simply become more popular within a community. Through analysis of the metagame, people in the competitive smash community are able to determine the relative performance of each and every character and with this, tier lists are developed. Super Smash Flash 2's metagame is currently determined by character, tactic and strategies on the McleodGaming forum where it is discussed. The current metagame can be described as a modern version of Super Smash Bros. due to gravity and hitstun that all
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Japanese
  • メタゲーム
Jpwiki
  • 1166(xsd:integer)
abstract
  • Metagame refers to the Deck(s) in current competitive use that are having the greatest success. Specifically, when players talk about the metagame (or 'meta', for short), they talk about which Deck styles and strategies are the most dominant in their area of play. Typically, as metagame Decks become more common, Anti-Meta Decks appear in order to counter them. Being able to exploit the metagame is a critical skill in Yu-Gi-Oh!. People who consistently do well in tournaments such as the YCS all have two things in common: a comprehensive understanding of the meta and the ability to exploit it. A card's prominence in the metagame and the ability to exploit it usually results in said card getting banned, limited or semi-limited. The most famous examples are the high-level "Dragon Ruler" Monsters, or the "Yata-Garasu Lockdown" deck, which put both Yata-Garasu and Chaos Emperor Dragon - Envoy of the End on the banlist.
  • From Wikipedia: "Metagame, literally "a game outside the game," is a prediction of how others will make decisions in a game based on their personality or their previous decisions. A metagame can exist in any game in which the opposition is human or portrays some sort of artificial intelligence and the competitors make choices. Metagaming is taking advantage of the metagame for purposes of winning more often." Within Guild Wars, the metagame refers chiefly to the skill selections and profession combinations in builds (solo and team) used to win PvP battles. There are multiple metagames in Guild Wars, including: * Guild versus Guild metagame * Tournament metagame (also known as Heroes' Ascent or Tombs metagame) * Random Arena metagame (less well defined than other metagames, but a metagame exists regardless) The popularity of builds is more precisely called the environment, though this is also one meaning of the term metagame. The environment, in general, includes all factors that players should take into account when playing the metagame. For instance, Factions introduced Assassins and Ritualists into the environment.
  • In gaming, a metagame refers to a set of commonly used strategies developed and employed by a competitive community. In competitive Smash, "the metagame" usually refers to the trends in strategy that appear in high-level play under tournament conditions, and these tactics are often the most influential. The metagame is not static; it evolves over time as players adapt to counter frequently used strategies, and new strategies are discovered or become popular. For example, suppose Tactic A is effective and popular within a gaming community, and Tactic B offers advantages over Tactic A, but is considered a poor choice in most other circumstances. Some players may employ Tactic B in response to Tactic A, creating a shift in strategy. Tactic C, while usually effective, may be avoided because of its vulnerabilities to Tactic A. Eventually, Tactic A may become less common, as more players begin to use Tactic B to counter it. As a result, Tactic C may then return as a common strategy, or an entirely new effective tactic may be discovered, creating another shift in strategy. These shifts are examples of the way in which the metagame progresses and develops over time. At the top level of play, "the metagame" can specifically refer to the habits and skills of the highest performing players. These players focus on employing strategies to win against the small number of other top players who compete with them, as opposed to the trends among players who do not perform as well as they do. Routine analysis of the metagame has allowed the community to draw conclusions about the relative performances of playable characters in Smash Bros games, and publish them in the form of character tier lists. Each tier list changes over time, alongside the development of the metagame it references, and is updated as significant changes occur.
  • Metagame refers to the decks or strategies in current competitive use that are having the greatest success in the professional play scene.
  • Metagame, also refered to as "Meta", refers to the gameplay in the Beyblade hobby which consists of how all Beyblade parts and combos currently stack-up against one-another in terms of performance. Top-tiers are also part of it, which mark the most successful Beyblade combos that "dominate" the metagame in question. The current Beyblade parts that have been recently placing high in tournaments include: Flash, Duo, and Phantom. Other notable parts also include: RDF, Variares, Blitz, AD145, WD, TH170, D, and Metal face bolts.
  • The metagame is a commonly used tactic or strategy that is developed and employed in expert play and in the competitive community. In Smash, the metagame is a trend in strategy that is used during expert play inside smash tournaments. Metagames have the ability to change over time as strategies develop or simply become more popular within a community. Through analysis of the metagame, people in the competitive smash community are able to determine the relative performance of each and every character and with this, tier lists are developed. Super Smash Flash 2's metagame is currently determined by character, tactic and strategies on the McleodGaming forum where it is discussed. The current metagame can be described as a modern version of Super Smash Bros. due to gravity and hitstun that allows for combos that were performed in Melee and Super Smash Bros. However, now with the edition of Online mode and the annual SSF2 tournaments hosted by SSF2 devs allows for the metagame to be better developed.
  • The War Room was announced in the first Battlefield Heroes trailer, and was originally meant to be implemented in the long run, but wasn't added to the game until April 18th 2013. From numerous quotes before this date, EAsy developers had hinted that the metagame would eventually be added, but there were too many other important things to do first.
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