About: Sewer Raceway   Sponge Permalink

An Entity of Type : dbkwik:resource/jGFDRn4qY9Jrmc4viUCmmg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The raceway begins at the center of a somewhat eight-shaped track—a large half-tube with multiple pipelines obstructing the center path. This is one of the few spots where speed can be used safely, as long as one avoids the pipes. Excessive boosting is very likely to result in a crash, as the many turns and bends as well as the slanting paths are a waiting death trap. Furthermore, the water here tends to reduce the effectiveness of power sliding, enough to throw off unsuspecting players. The main strategy one needs to learn for this track is to boost only when the road is straight, and to slide into the corners, then start boosting again when almost finishing the slide so as to immediately take the most out of the slide's momentum.

AttributesValues
rdf:type
rdfs:label
  • Sewer Raceway
rdfs:comment
  • The raceway begins at the center of a somewhat eight-shaped track—a large half-tube with multiple pipelines obstructing the center path. This is one of the few spots where speed can be used safely, as long as one avoids the pipes. Excessive boosting is very likely to result in a crash, as the many turns and bends as well as the slanting paths are a waiting death trap. Furthermore, the water here tends to reduce the effectiveness of power sliding, enough to throw off unsuspecting players. The main strategy one needs to learn for this track is to boost only when the road is straight, and to slide into the corners, then start boosting again when almost finishing the slide so as to immediately take the most out of the slide's momentum.
yellow medal
  • 10(xsd:integer)
yellow type
blue type
blue medal
  • 50(xsd:integer)
dcterms:subject
dbkwik:jakanddaxte...iPageUsesTemplate
red type
red medal
  • 48(xsd:integer)
Location
abstract
  • The raceway begins at the center of a somewhat eight-shaped track—a large half-tube with multiple pipelines obstructing the center path. This is one of the few spots where speed can be used safely, as long as one avoids the pipes. Excessive boosting is very likely to result in a crash, as the many turns and bends as well as the slanting paths are a waiting death trap. Furthermore, the water here tends to reduce the effectiveness of power sliding, enough to throw off unsuspecting players. The main strategy one needs to learn for this track is to boost only when the road is straight, and to slide into the corners, then start boosting again when almost finishing the slide so as to immediately take the most out of the slide's momentum. Proceed through the course and you will eventually emerge at the center area again, except from the opposite this time. Cross the starting line from the other side and head into the older section of the sewers. The same advice still applies, but this part is otherwise fairly short. Take care not to get bogged down by the water or to hit into any of the portions where the walls or ceiling have collapsed until re-entering the starting area to reach the finish line.
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