About: Advanced Grid Design   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Grids are simple and effective ways to create large sprawling dungeons in Titan Quest. The region maximum size of a grid is 64x64x10. This means 64 blocks x 64 blocks x 9 height levels. One can make a much taller grid easily by linking portals of a grid on top of a grid to make something rather huge if that is what you want. Honestly, 64x64 is massive in size (equal to 320 by 320 terrain, 1 grid square equals a square 5 meters on a side)…. Don’t let it fool you. The Y Layer starts at “1” and goes up… to layer “9” (so layer 1 is always on the bottom, 9 on the top).

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  • Advanced Grid Design
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  • Grids are simple and effective ways to create large sprawling dungeons in Titan Quest. The region maximum size of a grid is 64x64x10. This means 64 blocks x 64 blocks x 9 height levels. One can make a much taller grid easily by linking portals of a grid on top of a grid to make something rather huge if that is what you want. Honestly, 64x64 is massive in size (equal to 320 by 320 terrain, 1 grid square equals a square 5 meters on a side)…. Don’t let it fool you. The Y Layer starts at “1” and goes up… to layer “9” (so layer 1 is always on the bottom, 9 on the top).
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dbkwik:titanquest/...iPageUsesTemplate
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  • Grids are simple and effective ways to create large sprawling dungeons in Titan Quest. The region maximum size of a grid is 64x64x10. This means 64 blocks x 64 blocks x 9 height levels. One can make a much taller grid easily by linking portals of a grid on top of a grid to make something rather huge if that is what you want. Honestly, 64x64 is massive in size (equal to 320 by 320 terrain, 1 grid square equals a square 5 meters on a side)…. Don’t let it fool you. Whether to make 1 huge grid or 10 smaller ones that connect, is up to you the designer. If you want to utilize multiple grid “tilesets” in this “dungeon” then you will need to chop up the grids in smaller sections and portal link them. Only 1 tileset will apply to 1 grid at a time. (Example, if you want a half cave / half catacomb dungeon, this will require 2 grids … 1 with the tileset system of the underground cave and then 1 with the tileset system of the Athens catacomb). The Y Layer starts at “1” and goes up… to layer “9” (so layer 1 is always on the bottom, 9 on the top).
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