About: Shipyard (Hiigaran)   Sponge Permalink

An Entity of Type : dbkwik:resource/_pxYVr5psxM_AQCt9xlc9w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

{| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| |- |- |- |height="32" Width="30%" valign="top"| The Shipyard is a huge construction facility capable of producing any ship in the Hiigaran fleet, and can also act as a resource drop off. These craft cannot be constructed by the Mothership, so they are built in huge orbital facilities and hyperspaced into battle.

AttributesValues
rdf:type
rdfs:label
  • Shipyard (Hiigaran)
rdfs:comment
  • {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| |- |- |- |height="32" Width="30%" valign="top"| The Shipyard is a huge construction facility capable of producing any ship in the Hiigaran fleet, and can also act as a resource drop off. These craft cannot be constructed by the Mothership, so they are built in huge orbital facilities and hyperspaced into battle.
dcterms:subject
eras
  • Homeworld 2 Era
dbkwik:homeworld/p...iPageUsesTemplate
Drive
  • Short Jump
Speed
  • 15(xsd:integer)
Affiliation
  • Hiigaran
Role
  • Ship Construction,Fleet Support
Name
  • Shipyard
Type
  • Mothership
Group
  • Non-Combat Ship
Cost
  • 3200(xsd:integer)
Image
  • Shipyard nabaal.jpg
Armament
  • 12(xsd:integer)
abstract
  • {| border="1" align="right" cellspacing="0" cellpadding="3" style="border:1px solid #7a7a7a; float:right; width:275px; margin:0px 0px 15px 15px; border-collapse:collapse; background:;" class="mobile-ibox" |- !height="32" colspan="2" align="center"| Shipyard |- | colspan="2" style="text-align:center;" | File:Shipyard nabaal.jpg |- !colspan="2"|Ship Information |- |height="32" width="25%" valign="top"| Classification |valign="top"| Non-Combat Ship |- |height="32" width="25%" valign="top"| Purpose |valign="top"| |- |height="32" width="25%" valign="top"| Ship Type |valign="top"| Mothership |- |height="32" width="25%" valign="top"| RU Cost |valign="top"| 3200 RUs |- !colspan="2"|Technical Information |- |- |- |- |height="32" Width="30%" valign="top"| Speed |valign="top"| 15 m/s |- |height="32" Width="30%" valign="top"| Hyperdrive |valign="top"| Short Jump |- |height="32" Width="30%" valign="top"| Armaments |valign="top"| |- !colspan="2"|Usage |- |height="32" Width="30%" valign="top"| Eras |valign="top"| |- |height="32" Width="30%" valign="top"| Affiliation |valign="top"| |- |} The Shipyard is a huge construction facility capable of producing any ship in the Hiigaran fleet, and can also act as a resource drop off. These craft cannot be constructed by the Mothership, so they are built in huge orbital facilities and hyperspaced into battle. The shipyard is the only construction ship capable of building Battlecruisers, the largest warships in the fleet. A Shipyard represents a large investment of resources, and can only be called into battle if the player has one or more Hyperspace Modules on a production capable ship. They have a total of 4 Facility slots, 6 Module slots and 1 Sensor slot.
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