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In F.E.A.R. First Encounter Assault Recon, the Point Man exhibits superhuman reflexes, commonly referred to by players as "Slow-Mo" (short for Slow-Motion), which allow him to act with vastly heightened speed and agility. When activated in-game, Slow-Mo causes the Point Man to move, aim, and fire weapons by a factor of two while perceiving the world around him as moving five times slower than normal. While in this state, the Point Man's vision becomes warped as tinted red light appears to stretch toward him. While providing a good edge the player has over all opponents, Slow-Mo is not always reliable, while the player should act faster, the enemies still can return fire if given enough time. Also the Slow-Mo affects the player as well, like moving and reload speed; the weapon that is not a

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  • Slow-Mo
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  • In F.E.A.R. First Encounter Assault Recon, the Point Man exhibits superhuman reflexes, commonly referred to by players as "Slow-Mo" (short for Slow-Motion), which allow him to act with vastly heightened speed and agility. When activated in-game, Slow-Mo causes the Point Man to move, aim, and fire weapons by a factor of two while perceiving the world around him as moving five times slower than normal. While in this state, the Point Man's vision becomes warped as tinted red light appears to stretch toward him. While providing a good edge the player has over all opponents, Slow-Mo is not always reliable, while the player should act faster, the enemies still can return fire if given enough time. Also the Slow-Mo affects the player as well, like moving and reload speed; the weapon that is not a
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abstract
  • In F.E.A.R. First Encounter Assault Recon, the Point Man exhibits superhuman reflexes, commonly referred to by players as "Slow-Mo" (short for Slow-Motion), which allow him to act with vastly heightened speed and agility. When activated in-game, Slow-Mo causes the Point Man to move, aim, and fire weapons by a factor of two while perceiving the world around him as moving five times slower than normal. While in this state, the Point Man's vision becomes warped as tinted red light appears to stretch toward him. While providing a good edge the player has over all opponents, Slow-Mo is not always reliable, while the player should act faster, the enemies still can return fire if given enough time. Also the Slow-Mo affects the player as well, like moving and reload speed; the weapon that is not automatic, like VK-12 Combat Shotgun and ASP rifle, will slightly decrease in rate of fire under Slow-Mo effect. When using Slow-Mo, a meter on the Point Man's HUD slowly drains, turning red when only a few seconds are left until the meter becomes empty, at which point his heightened state of awareness will end, and the meter will slowly recharge. The meter's size, and thus the amount of time the Point Man can remain in Slow-Mo, can be increased by picking up hypodermic Reflex Boosters scattered throughout the game.
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