About: WM/Rules Clarifications   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To simplify starting play, the "Getting Stuff Cheap" rules from DF: Dungeons are not going to require any rolls before the first delve. PCs can use Filch, Scrounging, Armoury, Alchemy, Poisons, or Herbal Lore once for every skill level above 11. PCs can Merchant or Streetwise to Haggle once for every skill level above 14. PCs cannot use the "Scoring Extra Cash" rules before the first delve. Signature Gear is allowed, but have some pretty significant house rules.

AttributesValues
rdfs:label
  • WM/Rules Clarifications
rdfs:comment
  • To simplify starting play, the "Getting Stuff Cheap" rules from DF: Dungeons are not going to require any rolls before the first delve. PCs can use Filch, Scrounging, Armoury, Alchemy, Poisons, or Herbal Lore once for every skill level above 11. PCs can Merchant or Streetwise to Haggle once for every skill level above 14. PCs cannot use the "Scoring Extra Cash" rules before the first delve. Signature Gear is allowed, but have some pretty significant house rules.
dbkwik:westmarchsa...iPageUsesTemplate
abstract
  • To simplify starting play, the "Getting Stuff Cheap" rules from DF: Dungeons are not going to require any rolls before the first delve. PCs can use Filch, Scrounging, Armoury, Alchemy, Poisons, or Herbal Lore once for every skill level above 11. PCs can Merchant or Streetwise to Haggle once for every skill level above 14. PCs cannot use the "Scoring Extra Cash" rules before the first delve. A single suit of relatively homogeneous armor counts as a single item for Power Item purposes. Relatively homogeneous means the torso and limbs are made from the same material with the same qualities, but the head and extremities can be armored differently. Signature Gear is allowed, but have some pretty significant house rules. Armor enchantments (Lighten, Fortify, etc) do not stack, but a single enchantment covers all the armor a character wears. So having "Lighten" enchanted into a cloth cap reduces the weight of any other armor worn with it by 25%, while having DR+1 cast on a pair of gloves adds 1 to the DR on all body locations. Separate layers of armor need to have separate enchantments (note that Fortify and Deflect do not stack in multiple castings) and shields are always considered separate layers.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software