About: Mu -No. 12-/Move List   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Her Drive, Steins Gunner, summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets (no, not those), or go charging in to lock them down with projectile mixup.

AttributesValues
rdfs:label
  • Mu -No. 12-/Move List
rdfs:comment
  • Her Drive, Steins Gunner, summons a small orb at a set location depending on the direction used with the Drive button. Once these are out, you can begin your battle plan. The way you set up your Drives can mean life or death when it comes to Mu. You can choose to either fall back and lure your opponent in with your various assets (no, not those), or go charging in to lock them down with projectile mixup.
dcterms:subject
Literal Translation
  • Thought-Combining Deity
  • Feathery Arrow of Heaven
  • Feathery Slash of Heaven
  • Ferry Wiping
  • Life Sword
  • Mirror of Eight Branches
  • Stones Geyser
  • Stones Gunner
  • Sword of Falling
  • Sword of the Deicide
  • Ten Fists of Heaven
dbkwik:blazblue/pr...iPageUsesTemplate
English Name
  • Origins
  • Totsuka Blade
  • Steins Gunner
  • Sword of the Godslayer
  • Arrows of Heaven
  • Blessed Mirror
  • Divine Wrath of the Heavens
  • Ikutachi Blade
  • Steins Geiser
  • Sword of Decimation
  • Wisdom of the Divines
Description
  • Jump cancelable.
  • Cancels into itself.
  • Run-of-the-mill jumping poke.
  • Run-of-the-mill standing poke.
  • Hits overhead.
  • Upper-body invulnerable.
  • Place an object in space that will fire upon your opponents. Hold down D to unleash a more powerful attack. Stein will not fire if Mu is hit and laser will dissipate if Mu is hit.
  • Bind your opponent, immobilizing then completely, then call upon eight swords to strike them down at once.
  • It has a very good hitbox with decent start up. Best used as a spaced out air-to-air move. Extremely long range and priority.
  • While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.
  • Animation was changed since CS.
  • Anti-air poke.
  • Anti-air slash.
  • Cancels momentum.
  • Cancels momentum. Causes Fatal Counter.
  • Decent speed and good range.
  • Whiffs at minimum range. Fatal counter. Opens huge damage portals for Mu. Wallbounces on corner.
  • Enormous horizontal sword swipe.
  • Extremely unsafe on block.
  • Fast startup.
  • Fire a speed projectile.
  • Good crossup hitbox.
  • Huge priority.
  • Laser bounces to the oldest stein, then bounces in order up to the newest, then at the opponent. Does not disappear even if Mu is hit.
  • Picks the opponent up, stabs them, and tosses them away.
  • Relatively slow startup.
  • Resembles Lambda's 2A.
  • Resembles Lambda's 5A.
  • Resembles Lambda's 6B.
  • Resembles Nu's 2A.
  • Resembles Nu's 5A.
  • Resembles Nu's 6B.
  • Run-of-the-mill-crouching poke.
  • Slams opponent down on hit.
  • Your average Crush Trigger. Used in some corner combos.
  • The Steins will explode, hitting opponents close enough to the blast. It can be charged.
  • Great hitbox, though the startup, more notably the recovery, make for it is failings as an air to air poke.
  • A Distortion Drive that draws upon the power of the Totsuka Blade. The attack will be amplified depending on how many Steins have been placed.
  • Mu does a forward diagonal leap and slashes behind her with her eight blades. The attack knocks the opponent vertically skyward.
  • While Counter Assaults are useful in getting out of pressure, Mu will want to be conscious of where her opponents will be after an attack is blocked since, her Counter Assault does not have much range. While her Counter Assault has the same animation as her 6A, it has a unique hitbox and frame data.
  • Standard airthrow, can follow up with the same combos as ground throws. Great answer when the opponent tries to bait one of Mu's slower normals, in the air.
  • Form a powerful barrier and knock back an opponents who approach. In air wallbounds the opponent.
  • This move is mostly used as a block string ender outside of combos, because it can be canceled into from most of Mu's normals, and is jump cancelable on block. It is almost always used in midscreen RC combos on standing opponents.
  • Main combo starter, good range and can lead to Sword of Decimation and various mixup.
  • Can set up to four steins max, additional steins will replace the oldest stein in order.
  • All Steins gatling into each other and are jump-cancelable.
  • Chargeable. Move is now mainly used in combos or for frametraps. Without the guard crush aspect nor the frame advantage, it becomes hard to justify the use of this move outside of combos or setups. The addition of drive cancel and knockdown changes makes it a great combo ender now, however.
  • A Distortion Drive that draws upon the power of the Totsuka Blade. The attack will by amplifield depending on how many Steins Gunners have been placed.
  • Jump-cancelable on hit. No jump-cancelable on block.
  • Same as forward throw except it throws the opponents farther away.
  • Mu hits the opponent, charges up an enormous sword, then slashes them with it. Can be combo'd into. Much like Lambda's Astral Heat, it has a very short range, thus Mu must close in on her opponent if the move is to be effective.
  • The Steins Gunner will explode, hitting opponents close enough to the blast. Breaks one guard primer on block. It can be charged.
  • Chargeable. Breaks one primer on block. Breaks two primers on block when fully charged. Wallbounces in the corner.
  • Steins on screen will fire at constant intervals, then only disappear once Overdrive finishes.
Input
  • any direction +
Damage
  • 0(xsd:integer)
  • 300(xsd:integer)
  • 400(xsd:integer)
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