Genetic memory is the concept, unsupported by modern science with regard to humans, where an individual may possess the memories of their ancestors, hidden away within their genetic code.
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| - Genetic memory
- Genetic Memory
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| - Genetic memory is the concept, unsupported by modern science with regard to humans, where an individual may possess the memories of their ancestors, hidden away within their genetic code.
- The user is able to access memories and information stored in their genetic code. In most cases, this results in the user calling upon their ancestors or relatives, while in other cases, this is the result of DNA Replication/Absorption or Symbiosis.
- The corporation Abstergo Industries developed the Animus virtual machine explicitly to decode and render such memories in a three-dimensional feed, allowing the reliving of past events and the discovery of hidden information. After extraction, genetic memories could also be reviewed by people who did not hold them, through the use of another Abstergo creation, the Data Dump Scanner.
- Many classic horror icons, such as Giger’s Xenomorphs, Silent Hill’s Pyramid Head, and other disturbing creatures, share common characteristics. Pale skin, dark, sunken eyes, elongated faces, sharp teeth, and the like. These images inspire horror and revulsion in many, and with good reason. The characteristics shared by these faces are imprinted in the human mind. The question you have to ask yourself is this: … Just be careful out there. Original author unknown
- Genetic memory was the ability of one's DNA to carry memories of things an individual hadn't experienced. There were some species that relied entirely on genetic sequencing to preserve facts about their culture. (ENT: "Similitude") The "Sky Spirits" inserted a genetic memory of their first encounter in 43,000 BC with a small group of nomadic Human hunters, which was meant to be one of their gifts to the hunters and their far distant descendants in the future. They were able to do this through touch alone. This strongly suggests that they themselves also have genetic memory. (VOY: "Tattoo")
- Genetics is a funny thing; we inherit all sorts of things from our parents while at times developing entirely different tastes, personality and abilities. In fiction land, you can pretty much discard that sentence: with the likes of Superpowerful Genetics, Lamarck Was Right and In the Blood, there's no limit to just how much a parent can influence (or more commonly, screw over) their children. Compare In the Blood, All Theories Are True. For non-genetic means of acquiring others' memories and skills, see Ghost Memory and Past Life Memories. Examples of Genetic Memory include:
- Genetic memory is a genetic trait where creatures are able to pass on their memory to their offspring. Goa'uld Queens are capable of passing on their memory to their offspring voluntarily. Because of this, the Goa'uld are born with the complete memory of their lineage, making them immediately intelligent—and also ego-maniacal and evil. (SG1: "The Enemy Within", "Cure") The Flagisallus species on Lantea also possesses genetic memory. (SGA: "Echoes")
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| - Access memories and information stored in one's genetic code.
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| - Thanks to his usage of the Animus, Desmond Miles possesses all the memories and skills of his ancestors, Altaïr Ibn'La-Ahad, Ezio Auditore da Firenze, and Haytham and Connor Kenway.
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| - Genetics is a funny thing; we inherit all sorts of things from our parents while at times developing entirely different tastes, personality and abilities. In fiction land, you can pretty much discard that sentence: with the likes of Superpowerful Genetics, Lamarck Was Right and In the Blood, there's no limit to just how much a parent can influence (or more commonly, screw over) their children. Genetic Memory takes that a step further, giving the child or clone the parents' memories. This is usually explained as the memories being hard coded into the parents' and thus the child's DNA, as if it were a VHS tape that the child could hit "play" on. There are four common variants for how this happens: 1.
* Designer Babies may have these skills thanks to Lamarck Was Right with some help from an Evilutionary Biologist, seeking to make Ubermenschen or Super Soldiers. 2.
* Clones and occasionally twins will outright get the original's knowledge, skills, powers, or what have you, sometimes without needing Genetic Memory (a very strange form of Twin Telepathy or supernatural soul affinity). The process of getting this memories can be disorienting, so it's not unusual for the clone to experience Resurrection Sickness due to this. 3.
* Enlightened characters or energy beings can sometimes unlock these memories either via channeling ancestors rather than past lives or reading their DNA like a book. 4.
* Alien species or diseases might have this naturally, or use advanced Genetic Engineering Is the New Nuke or telepathy to do this. Similar to "past life memories", except the soul is brand spanking new and not a reincarnation. In general serves as a Justification for Upgrade Artifact via Secret Legacy. Often a convenient Hand Wave for how young (and therefore marketably hot) characters can have specialist knowledge that would realistically take years of education. May manifest as Dreaming of Times Gone By. At some point in history, the idea that memories were stored in RNA molecules, which are like DNA but not, entered the public consciousness, made camp, and refused to leave. While probably impossible, the popularity of this trope can be attributed to the Rule of Cool. However, this won't become a fully Discredited Trope until and unless someone actually succeeds in creating a viable clone of an adult human being. Compare In the Blood, All Theories Are True. For non-genetic means of acquiring others' memories and skills, see Ghost Memory and Past Life Memories. Examples of Genetic Memory include:
- Many classic horror icons, such as Giger’s Xenomorphs, Silent Hill’s Pyramid Head, and other disturbing creatures, share common characteristics. Pale skin, dark, sunken eyes, elongated faces, sharp teeth, and the like. These images inspire horror and revulsion in many, and with good reason. The characteristics shared by these faces are imprinted in the human mind. Many things frighten humans instinctively. The fear is natural, and does not need to be reinforced in order to terrify. The fears are species-wide, stemming from dark times in the past when lightning could mean the burning of your tree home, thunder could be the approaching gallops of a stampede, predators could hide in darkness, and heights could make poor footing lethal. The question you have to ask yourself is this: What happened, deep in the hidden eras before history began, that could effect the entire human race so evenly as to give the entire species a deep, instinctual, and lasting fear of pale beings with dark, sunken eyes, razor sharp teeth, and elongated faces? … Just be careful out there. Original author unknown
- Genetic memory was the ability of one's DNA to carry memories of things an individual hadn't experienced. There were some species that relied entirely on genetic sequencing to preserve facts about their culture. (ENT: "Similitude") The "Sky Spirits" inserted a genetic memory of their first encounter in 43,000 BC with a small group of nomadic Human hunters, which was meant to be one of their gifts to the hunters and their far distant descendants in the future. They were able to do this through touch alone. This strongly suggests that they themselves also have genetic memory. (VOY: "Tattoo") In 2373, in an attempt to convince him that he was actually Taresian in origin, Lyris attributed Harry Kim's ability to know details about a planet he had never seen to dormant genetic memories which were re-awakened as he made his way there. (VOY: "Favorite Son")
- Genetic memory is a genetic trait where creatures are able to pass on their memory to their offspring. Goa'uld Queens are capable of passing on their memory to their offspring voluntarily. Because of this, the Goa'uld are born with the complete memory of their lineage, making them immediately intelligent—and also ego-maniacal and evil. (SG1: "The Enemy Within", "Cure") As seen with a harcesis the Goa'uld's genetic memory can also be used to pass on their memory to any human children that a host may have. Khalek, the "son" of Anubis claims that he can see the memories of his ancestor "as if he was there". (SG1: "Maternal Instinct", "Prototype") The Flagisallus species on Lantea also possesses genetic memory. (SGA: "Echoes") The Lilin possessed a genetic memory. One member, Agent Rebecca Laurance was able to access parts of this genetic memory without having her retrovirus fully activated though she was unaware of this. (SGA: "Blood Ties") Wraith Hive queens possessed a genetic memory of the original Wraith Queen they were descended from. The Wraithkin possessed the genetic memory of the queen Osprey and could access it through hypnosis. (SGA: "Secrets")
- Genetic memory is the concept, unsupported by modern science with regard to humans, where an individual may possess the memories of their ancestors, hidden away within their genetic code.
- The user is able to access memories and information stored in their genetic code. In most cases, this results in the user calling upon their ancestors or relatives, while in other cases, this is the result of DNA Replication/Absorption or Symbiosis.
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