About: Lenses of Truth and Madness (Dread Codex 2 Equipment)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

These lenses look like thick sheets of black obsidian mounted in a leather strapping that can be fastened around the head. The design is slightly strange and looks like the device of a mad scientist, though they are not; more accurate would be the device of a mad necromancer. When first looking through the lenses, the wearer must make a Will save (DC 20) or go permanently blind. When worn for more than 10 rounds a Will save (DC 20) is needed to avoid insanity and blindness (one check for each) each round. Each consecutive round past 10 incurs a -1 penalty to the Will saves.

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rdfs:label
  • Lenses of Truth and Madness (Dread Codex 2 Equipment)
rdfs:comment
  • These lenses look like thick sheets of black obsidian mounted in a leather strapping that can be fastened around the head. The design is slightly strange and looks like the device of a mad scientist, though they are not; more accurate would be the device of a mad necromancer. When first looking through the lenses, the wearer must make a Will save (DC 20) or go permanently blind. When worn for more than 10 rounds a Will save (DC 20) is needed to avoid insanity and blindness (one check for each) each round. Each consecutive round past 10 incurs a -1 penalty to the Will saves.
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abstract
  • These lenses look like thick sheets of black obsidian mounted in a leather strapping that can be fastened around the head. The design is slightly strange and looks like the device of a mad scientist, though they are not; more accurate would be the device of a mad necromancer. When looking through the lenses, the wearer gets the ability to see all. All illusions can be pierced; the auras of people, their health, and personal power are seen as well. If concentrating on a single individual, surface thoughts, and his whereabouts within the last few days, are revealed. In effect, the wielder is constantly under the following spells: true seeing, detect alignment, detect lies. When first looking through the lenses, the wearer must make a Will save (DC 20) or go permanently blind. When worn for more than 10 rounds a Will save (DC 20) is needed to avoid insanity and blindness (one check for each) each round. Each consecutive round past 10 incurs a -1 penalty to the Will saves. Caster Level: 18th; Prerequisites: Craft Wondrous Item, true seeing, detect thoughts, locate creature; Price Cost::150,000 gp; Weight: 2 lb.
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