About: The Incident Room   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the video game Lost: Via Domus, the Incident Room was revealed to be on the other side of the concrete wall in the Swan. The room contained a large reactor and other severely-damaged equipment. The reactor was tilted to one side, discharging electricity, and also a water-like fluid -likely used to keep the reactor coils cool. This section of the Swan appeared on the blast door map, but was not seen in the show itself. The Incident Room was accessed by a tunnel and a large locked door near the Swan. The reactor had the appearance of two large electromagnetic coils suspended over the drill shaft. ("Hotel Persephone") Unlike the rest of the Swan, the Incident Room's machinery was falling apart and in need of repair, likely due to the Incident.

AttributesValues
rdf:type
rdfs:label
  • The Incident Room
rdfs:comment
  • In the video game Lost: Via Domus, the Incident Room was revealed to be on the other side of the concrete wall in the Swan. The room contained a large reactor and other severely-damaged equipment. The reactor was tilted to one side, discharging electricity, and also a water-like fluid -likely used to keep the reactor coils cool. This section of the Swan appeared on the blast door map, but was not seen in the show itself. The Incident Room was accessed by a tunnel and a large locked door near the Swan. The reactor had the appearance of two large electromagnetic coils suspended over the drill shaft. ("Hotel Persephone") Unlike the rest of the Swan, the Incident Room's machinery was falling apart and in need of repair, likely due to the Incident.
dcterms:subject
Controlled
  • Destroyed in the Discharge
dbkwik:lostpedia/p...iPageUsesTemplate
I
  • IncidentComputer.jpg
  • Lost-games-011.jpg
Name
  • The Incident Room
ImageSize
  • 250(xsd:integer)
W
  • 200(xsd:integer)
A
  • left
  • right
Constructed
C
  • The Incident Room computer.
  • The concrete wall.
abstract
  • In the video game Lost: Via Domus, the Incident Room was revealed to be on the other side of the concrete wall in the Swan. The room contained a large reactor and other severely-damaged equipment. The reactor was tilted to one side, discharging electricity, and also a water-like fluid -likely used to keep the reactor coils cool. This section of the Swan appeared on the blast door map, but was not seen in the show itself. The Incident Room was accessed by a tunnel and a large locked door near the Swan. The reactor had the appearance of two large electromagnetic coils suspended over the drill shaft. ("Hotel Persephone") Unlike the rest of the Swan, the Incident Room's machinery was falling apart and in need of repair, likely due to the Incident.
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