rdfs:comment
| - Immediately after the first screen, you will find a pit of spikes with vanishing blocks over it. Cross the pit using said blocks and climb the ladder. Get close to the edge of the ladder when trying to jump left so you don't hit the ceiling and fall. Waiting for the electric blocks to stop, jump over, up, and over, then climb. There will be another block pattern. Memorize and proceed as with any such puzzle and note that one block appears directly over the other, so at the lower block, you must jump again quickly. Get past the next electric blocks. There is another block pattern, but with a fan pushing you back, and different timing: the blocks only appear one at a time and stay on-screen much longer, i.e., the 2nd block appears at the same time as the 1st one disappears and the 3rd at the
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abstract
| - Immediately after the first screen, you will find a pit of spikes with vanishing blocks over it. Cross the pit using said blocks and climb the ladder. Get close to the edge of the ladder when trying to jump left so you don't hit the ceiling and fall. Waiting for the electric blocks to stop, jump over, up, and over, then climb. There will be another block pattern. Memorize and proceed as with any such puzzle and note that one block appears directly over the other, so at the lower block, you must jump again quickly. Get past the next electric blocks. There is another block pattern, but with a fan pushing you back, and different timing: the blocks only appear one at a time and stay on-screen much longer, i.e., the 2nd block appears at the same time as the 1st one disappears and the 3rd at the 2nd. Run forward at little intervals to oppose the effect of the fan. The next room is full of Suzies, a.k.a. Octo Batteries; destroy them and climb the ladder. The next area is outdoors and has Lightning Lords. Defeat them one by one and jump on their platforms to get to the next room. It contains Suzies, a relatively easy vanishing block arrangement, and a ladder. Go to the next area and jump across the pit when the elec block won't knock you down. Up the ladder is more Suzies; by now you know what you need to do. In the next room there will be fans, elec blocks, and single space-wide spike pits. Be careful: oppose the fan while waiting for the right times to jump past elec block platforms. Afterwards, you will find two Mets—defeat them when they raise their helmet and mind their own bullets. Upwards is a simple Suzy room. Ahead, the ladder is flanked by elec blocks—get close to the voltage without touching it so you can be ready to climb past each beam when they stop. Upwards the elec blocks are replaced by Suzies, then the original elec block segment is repeated. After that you will encounter a Big Eye, and up ahead, two Mets; be wary, as Big Eyes are only vulnerable while jumping, and can defeat you in four hits or less. (Like in the NES Elec Man stage, this point is difficult to pass without taking a hit.) Jump down the hole ahead and fight Elec Man. Elec Man will run towards or away from you, and jump high towards you when you shoot. If you shoot often, you can prevent him from throwing electricity. If you sidle up against a wall, Elec Man may land (from a jump) right beside you and walk away or throw an attack through you and the wall, both resulting in no harm done. If you win, you receive Thunder Beam, a wide-ranged shot, which is Ice Man's weakness; therefore the logical thing to do next is attack him. If you lose and have extra lives, you restart behind Elec Man's door, so you can rematch him instantly.
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