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  • --04-20
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  • I am working on the network problem so when I am finished there should be fewer incompatibilities. My personal routers have a unfortunate tendency to malfunction so I understand router rage well. Sev~
  • When, in time, these words are the history of my people, I pray that my efforts are viewed not as betrayal or folly, but as the calculated decisions of a man seeking absolution and redemption. {{{!
  • This is part of the bug with Lugians showing up as Tuskers in the examination. It's actually Lugian Slayer.
  • We are aware of this bug and it is slated to be fixed. With all the features of the big April patch we just ran out of time. Apologies for the delay. Sev~
  • Asheron's Call News - New Playable Race, Features Added Warcry
  • The addition of healing debuffs is specifically for PvP actually since it has no use in PvE currently. We are *much* slower to make PvP changes because it is so potentially volatile to the PvP scene. As for the settings, the current code actually spends a lot of time scaling all the textures up and down. While the update uses more memory, it should actually be easier on your graphics card because it isn't scaling all the landscape textures on the fly. The caveat there is we haven't done performance testing or put it up on the test server yet. Sev~
  • Healing Rating and Healing Reduction Rating affects DoT spells, but not natural regeneration. Sev~
  • Greetings and welcome to the April Release Notes! This month we bring you a special update to the game, which includes new features and the first of several new playable races coming to Asheron's Call! Through the use of Lifestone magic, some Shadows are now able to bind to Lifestones. Will they be accepted into life on Dereth? Let's see what else is new and exciting in Asheron's Call this month! Updated Content and Functionality Through much time and research, the Arcanum has found a way to harness the power of Aetheria. Make sure you Speak to Cypher the Apprentice in Xarabydun. You can read more about this system here! Barbers have moved into some of the towns of Dereth. In the mood for a new cut? Make sure you stop by and see one of the many skilled stylists for a new look! Read here for more information. The Shadows are here! Shadows are now a playable race! You can choose from two different races of Shadow. Find out more about how this all came to be by reading a special backstory written by former AC Dev Orion, and can check out the lore and the Teaser Video here! The wedding NPCs no longer collect things but will still trade house hookable objects in return for one. There is also a new NPC who rewards those who helped collect the items. Tailoring is now in the game! You can now move the appearance from one piece of armor onto another piece of the same type that has better stats! Read more about Tailoring here! Some changes have been made to clothing and armor. * Under character options, players will now find a toggle for show/hide helmet. * All pants now cover the abdomen. Shirts will no longer cover the abdomen. * Leather shorts now only cover the abdomen. * Long leather gloves now only cover the hands. * The ability to reduce multi-slot pieces down to just one piece has been added to the game.You can read more about this new feature here! The Crystalline Crag has been changed to prevent players from bouncing up into an area they should not be in. Players creating a new character will notice they have a large number of new hairstyles to choose from. Players will no longer need to have a scroll bar to view the eighth pack slot in their inventory, while in most resolutions. Some changes have been made to the Rares system. They are as follows: * There are now only 6 tiers and the later tiers have had their drop rates significantly changed. * Tier 1 and 2 stayed the same except for the rare potions, which have been moved down to Tier 2 * Tier 3 is the same except the potions were removed from this tier * Tier 4 is armor * Tier 5 stayed the same and is eternal rares gems/dyes/salvage * Tier 6 is weapons You can read more about these changes here! The quest journal file is no longer saved with page number information. Players adding pages to their journal files and sharing journal pages will no longer have to manually renumber information in the journal file. Old journal files can still be read into the game, but the game will remove the page number information when the journal is rewritten. The issues with set pieces/set spells should be fixed. Loot should no longer spawn with Racial Requirements. Pieces that would have racial requirements are instead generated as “exceptional” pieces that have lower Arcane Lore requirements. Known Issues * When first opened, the Barber shows randomized features rather than showing a character's current set of features. * Show/Hide Helm starts as the Hide option on existing characters. * When chain casting spells the sigil particles can fail to show up on the player. * The set used on Armor Rares is currently casting the Strength Set Spell instead of the Endurance Set Spell as it was intended. * Some quest clothing covers old slots and may not be compatible with looted pants. * The Arcanum turn-in merchant is still being interviewed. While the Arcanum have announced they are interested in Aetheria Powder left over from using the Aetheria Desiccant on unwanted Aetheria, the mages are still narrowing down the candidates for the position. We expect the new hire will arrive with the next update. * Some Lugians show Tusker as their race when examined. So there are just some of the things coming to Asheron's Call in April. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the April Event.
  • The scene spread out before him was like something out of a nightmare. The investigator surveyed how much of the room was destroyed, noting the many things that lay broken as if by explosions or massive impacts, with much of the rest burned to ash. He wondered how anyone could have managed to survive such destruction. How was he going to find the clues that he would need to piece together the mystery before him? The attack was brutal and devastating, leaving little to go on. With a sigh he set to work, even as the Prince burst through the door. "Sir Alakin, have you found anything yet?" asked the rather strained-looking Prince Borelean Strathelar. If anyone had a vested interest in this investigation, thought Alakin, it was the Prince. "Have patience, Your Highness. I have only just arrived, and there is much that must be carefully gone through before I can un-puzzle this atrocity." Alakim said, in as calming a voice as he could muster under the circumstances. "Allow me time to cast the spells needed to answer the more pressing questions." Alakim began the magics necessary to get the first answers he sought. He noted the tension plainly visible on the young Prince's face, and did his best to go as quickly as possible. Alas, such magics were not easy to rush. As the magics revealed the first bits of information, Alakim breathed a sigh of relief. "Your Highness. The first question I can answer is that, yes, your fiancée is still alive." The built-up tension in Borelean unwound visibly for a moment, and then some thought made him look even more worried than before. "Now what?" he asked as he began to pace. "She's not dead. Not at a Lifestone. Not reachable via any magic I know or have access to. Where is she? What happened to her?" "I do not yet know, Your Highness. This will take time. The magical and physical investigations will take time." "I can't afford to wait." snapped Borelean. "And would Your Highness risk missing an important clue or destroying evidence due to haste?" "You are correct. You must proceed with care as not to miss a thing, but I cannot stand here and do nothing," the Prince said exasperated. "Is there some signature you can point me at that I can target with some of my skills or abilities?" "I can see one trace of her passage. It is here." Alakim pointed to a spot near the door. "If you'll give me a moment to be sure there is no other..." Alakim was cut short as Borelean shouldered past him, muttering in an Empyrean tongue reserved for magics that Alakim had never understood, even when Lord Asheron himself had tried to show him. The mage shook his head, but he really couldn't blame his Prince. Such a situation would be hard for anyone to deal with even in the best of times, let alone for someone with his Highness's temperament and under the current circumstances. Alakim waited patiently while Borelean finished his spells. A look of grim determination came over Borelean as he finally had a place to direct his energies.. "I believe I can use Geomancy to track her, if I can get close to a point they've brought her through recently." "So it wasn't a full portal?" Alakim asked. Prince Borelean shook his head. "The signature here is too faint for it to have been a full portal. I'm certain I can rule out any other transport over a great distance as well. They must've moved her over several smaller hops. Normally, I could track her from here, but there's so much chaotic energy left over from the fight that the signatures here are all jumbled together." As Borelean started to leave, Alakim stopped him. "Your Highness, if I may make a suggestion?" "A quick one." "As you say. May I suggest that you make some means for people to assist you in this search? Would it not be better if many people were searching, and not just one?" "A good point" Borelean said, with some thought. He turned down a hallway and called out, "Sir Draithon, attend me, if you please." A man in black Covenant armor moved into view a bit too quickly for the level of dignity he was obviously trying to convey. "Yes, Your Highness?" "Stay here. Make sure the investigation is not disturbed. I will be preparing a number of gems. Once you've learned what there is to learn here, take the gems and seek adventurers to aid in this search. We will get Kei back, even if I have to tear down the foundations of Dereth to do so." "As you wish, Your Highness." Sir Draithon said, with a salute to his Lord Prince. After being one of Borelean's personal guards for this many years, he was accustomed to the shifts in the Prince's mood. "Is there anything else you would have of me?" "No, that's all. I'll make sure the gems are waiting for you by the time the investigation is done here. As soon as they're ready, I'll take the rest of my guard to start searching." "As you wish." said Sir Draithon, with another salute. As Borelean headed off down the hallway at speed, the knight turned to the investigator. "Is there anything you need of me, to expedite this investigation?" "Just patience, Sir Draithon." said Sir Alakim, with a sigh. With that, he started the investigation properly, hoping all the while Prince Borelean's Geomancy didn't disrupt too many clues.
  • There is a bug with those type of boots . It's fixed on the test server for the next patch. There was a bug in how they generated. Since it is a mutation, only new boots will be affected. Sev~
  • Even a small increase to critical rate is a huge increase to total DPS. Also, adding secondary abilities to Aetheria is something we don't want to do at this point in time. It adds further layers of distinction to some aetheria that push the player towards leveling that Aetheria up to a specific number as opposed to deciding based off the diminishing returns and total effect as it is now. The Damage Rating and Reduction as well as Critical Frequency properties only work as whole numbers, so we can't increase any of these by less than 1 per tier or less than a full point increase. Critical Damage currently is a 1 point increase for each level of the spell, if it were any higher it would need to be a 2 point increase per level. Having it go 1 3 4 6 it would add in those layers of distinction we're trying to avoid that would drive players to keep the level of their total Fury Aetheria even as opposed to using it the same as other Aetheria where you're driven by the diminishing returns level and desired effect. Also, we believe that the rounded down 1.5 would increase critical damage to a point that it could easily be too strong in PK.
  • I haven't gotten to landscape detail textures yet so I couldn't tell you yes or no on that. It is something I am going to try and fix while the rest of the landscape is being improved. However those after screenshots are taken with landscape detail textures unchecked, since using the old details textures actually makes the landscape look worse currently.
  • From what we can tell you may notice a very small bit of a memory usage increase, but your CPU usage may actually go down. Overall unless you can barely run AC now, there should be no real difference for you after this is live, if all goes well.
  • Nobody dismissed the issue. The fact is that the quality has not changed. Mundane were changed in order to add Aetheria to loot profiles. The thread brings up 2 issues, one that can be looked at and another that we hear a lot but almost never has any actual change connected to it . The systems and files that control over all quality of loot are completely separate from those that control what types of loot drop in a specific profile.
  • Hmmm. The critical damage bonus should be higher than the regular damage bonus. I'll look into it. Sev~
  • Now that we've unveiled our big announcement, it's time to share a little more detail about what this means to you, our players. Many of you have asked what this means for your game experience. The simple answer is that we don't expect much to change for the foreseeable future. We remain committed to each of our games as we move forward. This change in corporate ownership is not expected to affect our current product portfolio. We're still the company that brings you AC, DDO, and LOTRO. Most importantly, not only do we remain fully committed to our core franchises but will seek to grow them aggressively going forward. We're looking forward to putting our newfound muscle behind your favorite games as we grow into our new role within the WB family of companies. Overall, this change is a great thing for Turbine. We're excited for the future of our games and we hope you'll share the excitement with us in the months and years ahead. Thanks again to each of our players and subscribers - as always, Turbine is Powered by Our Fans
  • No, the endurance cantrip is separate and will stack with all other cantrips. Vigor adds directly to health and will add up to more health points total due to the 2/1 nature of Endurance to Health. If anything I think this will actually cause some interest in a Fury/Vigor set combination. However this would generally use all of your Aetheria Slots so you'd be reducing your offensive and defensive power in exchange.
  • If you told me years ago that someday I'd be working on a game where players would be clamoring to be able to custom tailor their underwear I would have laughed. As I recall there was a tech reason we didn't do it. I'll bring it up with the team. Sev~
  • We have confirmed this is a bug. The skill credits will be returned next time we patch. Sev~
  • It sounds like you might have a corrupted dat file. Your .dat files are in your AC folder. One thing you can do to avoid a complete reinstall is to delete one file and re-patch to see if that fixes the issue. I'd try to do this with these files first. client_cell_1.dat client_highres.dat client_internal.dat client_local_English.dat client_portal.dat Sev~
  • This is not a new issue and has been around since MFC were added to the game, the fact that you haven't run into it should tell you how rarely it happens.
  • Starting with this patch race reqs won't show up on loot. However pre-existing loot will not be changed and there won't be any additions for changing existing loot with race reqs to a new race.
  • This is by design. We don't want people to be able to accidentally blow up retained pieces by taking their appearance. You should be able to craft an appearance *onto* retained items using a tailoring kit, you just can't blow up retained items by trying to take the item's appearance. Sev~
  • Things we like about bonus quest XP events: ~ Lots of people playing at the same time. ~ Lots of people interacting by grouping for big quests. We are hoping players have fun with increased opportunities to interact with other players, and the newer players can learn how experienced players run quests they might not have done before. It's not designed to simply be extra reward, but rather a social event that is triggered by that extra reward during the weekend. Scheduling events during the week can still accomplish that, but we don't see XP tokens accomplishing the same thing. Sev~
  • The magic component chest was using a standard drop profile for aetheria instead of the one intended for the mana forge chests. This means that it isn't currently dropping aetheria at the same rate as the other chests and isn't necessarily dropping weapons when it doesn't drop aetheria. This is being updated for the next release. We're also making the Sealed Treasury Vaults a little more appealing and adding spell components back in.
  • The odds of finding a rare have not changed at all, it's the odds of that rare being a higher tier rare that have changed significantly.
  • 5259601.0
  • If all stays on schedule, the next new race will be in the June event.
  • We are always looking for suggestions on older quests that could use better explanation, rewards or even balancing. We have gone through a number of older quests to update them and plan to continue to do so. If people have specific examples then post away. As for the multi-slot tool, reducing all existing multi-slot armor to single slot would have left many existing characters who used them with big holes in their protection and no way to inform them of this fact and no way for them to hunt effectively for new pieces if they are randomly hit in unarmored areas for huge damage. We were unwilling just convert armor and leave many characters potentially unplayable. It would be particularly bad for returning players who were suddenly unprotected in areas. As for the layering tool, making these armor pieces into single slot as a large scale forced action would still leave the problem of armor that can now be stacked having uncontrolled visual layering rules. Yes, we could have easily made arbitrary decisions on how things stacked. In fact our first iteration did exactly that, but every decision ended up with some combination of armor pieces that would have looked better layered differently. We would rather give the player a way to control things like this instead of arbitrarily making a choice for them they may or may not like. Believe me, an arbitrary stacking order would have been much easier to do. I had to add new tech specifically to get the layering tool to work. Sev~
  • Both are very valid points, and good suggestions. The team can talk about changing up times and adding some variety for future events.
  • We understand this problem and we are looking into solutions for an upcoming patch. Sev~
  • The critical damage bonus is going to remain the same. It does allow you to hit maximum possible critical damage by mixing both destruction and fury sigils to bypass the higher levels of diminishing returns. Due to the feedback and some extra thought we've decided to add in an endurance cantrip to the Fury set. This way you will be gaining endurance as well as higher damage on your critical hits.
  • If you can connect fine in other areas of the world but one particular area has issues it might be some data corruption in your local files. If you want to avoid a re-install you can first try to delete your .dat files one at a time and re-patch them to see if one of them failed to update correctly. I have no idea why your router set up would suddenly stop working when AC had worked in the past. This has happened to me before when I change something in my gaming environment and I usually end up getting a new router. I know AC is twitching with some brands of routers; I am looking into this and will be examining the network stack for solutions. This process will be time consuming however. Sev~
  • At this point I would say anything is possible.
  • Beckett Massive Online Gamer
  • Brian "Django" Cottle
  • Covenant only works on other covenant. Unenchatable armor types were intentionally done this way.
  • Eric "Kintani" Deans
  • I'll bring this up with the team. Sev~
  • It lasts until the 15th, same with THOP.
  • Jared "NoWorries" Sears
  • New Race in Asheron's Call
  • That count down is actually based on the amount of time you have had a character on the server, not trial vs paid account.
  • That is the plan, though due to the engine limitations I would not expect it to suddenly look like the water from some of our other titles. I do expect it will look better though.
  • There's A New Playable Race In Asheron's Call Massively
  • Rares still have no wield requirements.
  • Robert "Severlin" Ciccolini
  • The team is looking into what might be causing this. As soon as they have more information it will be passed along.
  • Should be in for the next time we update.
  • There is always a chance.
  • These will not be in with the May Update.
  • We have nothing to announce at this time. Sev~
  • You could turn in one item to each NPC without needing the help of any other players to turn in more, that was 4 items. You needed to turn in at least 3 items to get a bracelet.
  • This has been covered a few times. Some of the MFK chests are currently dropping non-magic jewelry instead of the non-magic weapons they should be dropping to support the dropping of Aetheria. This has already been corrected for next update.
  • We have no plans to change our Code of Conduct, or the general rules of the game.
  • It is not done yet. I suspect that we will be sharing more pics as we get closer to making these changes to the worlds.
  • The spell with the higher buff will be overriding the lower level version next update. The rare armors and weapons have spells from various loot armor spell sets as well as unique spells. The unique spells will stack with anything, the loot armor set spells will take the highest value.
  • I have brought this up in the past, but in part due to how our billing system works, it's either one way or the other here on the forums. Either you need an active account or we disable that feature and let anyone post here. Perhaps in a future update we can make some back end changes that would allow us to use both, but for now we will go with the system we have in place.
  • As far as I know this new armor will be found in loot and single slot.
  • I like the idea. I'll bring it up at the next team meeting.
  • This would have left existing characters who were wearing these pieces with "holes" in the coverage of their suits. When we examined the fall out of this, and the inconvenience of leaving existing and returning players unplayable because they would have holes in their coverage the result was unacceptable. Sev~
  • Also keep in mind these are not the completed versions. There is still some more finishing touches to be done, but we wanted to keep you all informed about what we have going on here. These guys never seem to rest these days.
  • Yes there is a difference. As a reference though, I have seen the new snow as well and it too looks great.
  • Making mouse-look work is on our big list of things we want to get done. I don't have an ETA right now, but it is on the radar.
  • One of the appeals of Asheron's Call is that it has a large exploratory component that many other games lack. We do not wish to create a quest system that takes that away from players. In many other games I have tried that use "modern" quest trackers those actually take the place of figuring out quests. Yes, it is convenient at first but after a while one tends to click through quest accepts without reading them, run to the blue blob on the map without reading the quest or knowing why, and killing things until feedback happens saying the quest is done. After hearing player feedback we didn't feel that would be right for Asheron's Call. We were concerned it would diminish the exploratory aspect of the game. That does not mean that the current UI and quest systems can't be improved. We can and do implement such improvements. We will continue to do so. Our goal for tailoring is to make the game have as much customization as possible in how a character looks. The layer tool is just a way for players to tell use the order that their characters are putting on their armor. Everyone can make the decision to tuck in their shirts; this is just an in game way of telling the game your preference along those lines. Sev~
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